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On this day in 1348, the Order of the Garter, the first English order of knighthood, was created. The word hillbilly was used in print for the first time today in 1900. On this day in 1945, the Soviet Army entered the outskirts of Berlin proper. Ken Johnson of the Houston Astros threw a no-hitter against the Reds on this day in 1964... and lost 1-0, becoming the first pitcher ever to lose a no-hitter. Sergei Prokofiev was born this day in 1891. Today in 1899 saw Minoru Shirota, the creator of Yakult, probiotic drink company and owner of the Tokyo Yakult Swallows baseball team. The debut album by The Ramones was released today in 1976. Timothy McVeigh was born in 1968 on this day.
And on the North Side of Chicago in 1968, in a hospital somewhere in the vicinity of Wrigley Field (which hosted its first baseball game on April 23, 1914, under the name Weeghman Park), unto this unsuspecting world was inflicted a Wonderduck.
These Cubs... They're Pretty Good.
So the Chicago Cubs played the Cincinnati Reds tonight. They won 16 - 0. Their young third baseman, Kris Bryant, had four hits, two home runs (one of which was a grand slam), and six RBIs. That's pretty good, but not quite good enough for tonight's headline.
Yup, Jake Arrieta threw his second no-hitter. Which sounds impressive, but it gets better when you realize it was his second no-hitter in his past 11 regular season starts. He's lost once in his past 23 regular season starts... and in that one loss, the other starting pitcher, Cole Hamels, threw a no-hitter. The Cubs are now 12-4 on the season, which is the best record in baseball.
I'll give the Reds credit... you gotta admire their sense of humor:
I'm actually really scared of this Cubs team... there's a lot of season left to go, but they're clearly good enough to get into the World Series. After a lifetime of watching them fail, that's terrifying!
1
You know they're just setting you up for a fall, don't you? You've been a Cubs fan all these years, and you permit yourself to feel a bit of hope? For the Cubs?
They may not win the World Series, because baseball isn't like football or basketball, where the best team is almost always guaranteed to win, but they really are Just That Good.
And yes, I'm saying that as a life-long battered Cubs fan. I'm also a long-time baseball fan, and I've seen great teams before... and these guys don't look like them: the Cubs look better.
The biggest weakness the Cubs have is at catcher... their main guy, Miguel Montero, is really quite good, but probably can't play 130 games behind the plate anymore. The plan was that he'd catch maybe 100, Old Man David Ross (tonight's catcher) maybe 40, and youngster Kyle Schwarber 20-ish.
Except Schwarber is out for the season after tearing two ligaments in his knee, and the team doesn't really have anybody to bring up from the minors.
And that's it, that's the weakness. Now, of course, injuries can happen. A couple of starting pitchers blowing out their arms and the season could go down the tubes in a flash. But that's baseball, and I'm not worried about it.
These guys are GOOD.
Posted by: Wonderduck at April 21, 2016 11:10 PM (XQ5ac)
3
I remember that Hamels no-hitter. It was right before he got traded last year. The A.L. Cy Young winner pitched last night, too. He didn't do nearly as well.
Internet Fail
My internet connection has been seriously flaky for most of the past 24 hours. This is the first time it's been up since I got home from work, so I wanted to warn you that there may not be a "F1 on TV" this week, and if there is, it'll be Thursday (hopefully).
The race is in China, with Practice 2 being broadcast at like 1am Friday morning, so set your DVRs now! See you when I've got something more stable than a pile of pick-up-stix stacked endwise!
Words Of Wisdom
Once upon a time, a very wise person indeed told me "if you don't have anything nice to say, don't say anything at all."
While this has stopped me in the past but rarely, I'm too damn tired right now.
Bathtub Battles
A few weeks ago, the players of World of Warships were asked to fill out a survey about how they felt about the game. For the most part, it was all the usual stuff: "would you recommend the game to your friends?", "what do you like about the game?", you know the drill. One of the final questions was "what don't you like?" I'm sure most of my response was echoed by others: destroyers (and torpedoes in general) are waaaaaay too overpowered, too many "paper warships", why Soviet ships and no Royal Navy... and at the end, I tacked on "Oh, and not enough rubber ducks. You really should do something about that."
It appears that the producers listened. It's still a combat game, it's just that now you've got toy ships floating in a bathtub firing... things... at each other. With rubber ducks as terrain. There are other things in the tub, too, but who cares about them?
First I'm partially to blame for Rio: Rainbow Gate! getting a US release, now there are rubber duckies in WoWS? I need to use this power only for good...
I still sink just as readily in this version of the game as I do in the regular game, that's for sure. But hey! Rubber ducks! Thanks, Wargaming!!!
5
Yes. There are a couple rubber ducks, beach balls, and a few other large floating toys that serve as island cover.
There is a stark dichotomy between the sounds your toy boat makes when delivering fire and receiving it. It's all cutesy boops and bops until you take a sparkling star in the superstructure. Then it's explosions, fire, and the default narrator shouting in your ear.
Posted by: Will at April 01, 2016 11:36 AM (yh0SO)
World of Tanks finally unveiled its April Fools mode, and it's a brain-hurting monowheel sort of ball tank on the Moon thing. The physics is really bizarre.
Posted by: Mauser at April 01, 2016 09:46 PM (5Ktpu)
Flirtin' With Disaster
It's been five years, three months and nine days since I last had a cigarette... not that I'm counting or anything, because I'm not. I only figured out exactly how long its been for the sake of this post. Knowing that bit of information, combined with the post's title, should give you an idea of what's coming.
Fortunately, it's not as bad as you think... I didn't have a smoke. Let me repeat myself: I did NOT smoke a cigarette or any other device intended for the partaking of tobacco.
I only want one about as badly as I've ever wanted anything in my life. Its a damn good thing I'm taking a personal day from work tomorrow, otherwise I'd never be able to resist bumming one from a coworker.
It's not like I want to go back to the bad breath, the smelly clothes, the lack of taste and smell, the stained teeth, the ever-empty wallet, and the lack of wind. But dear heavens above, none of that matters right now.
I'm NOT happy about this. Hopefully the craving will dissipate overnight. Wingtips crossed.
1
If it comes to it, grab a vapor pipe instead. Better for ya and much better-smelling to boot. We've got a few guys at work who vape instead of smoking and it's helped them a lot.
Posted by: Avatar at March 30, 2016 03:18 AM (v29Tn)
2
Stay strong, man... and enjoy that personal day.
Posted by: GreyDuck at March 30, 2016 07:26 AM (rKFiU)
3
It's incredibly hard to be around other smokers when you're a former smoker. An ecig may actually be a good solution. It replicates the behavior without the negatives.
Vaping would be a terrible mistake; it gets you back addicted to nicotine.
I stopped drinking 23 years ago. Occasionally I find myself yearning for Anchor Porter again, and can even remember how it tasted. Or a fine cabernet. But I won't ever start again, even once, because soon I'd be back to binge drinking.
If you quit, the only way to be successful is to really quit. Totally. Forever. No exceptions, no special occasions, nothing.
5
I don't think any of the self-contained ecigs come with 0% nicotine juices. You'd want to get something like a Halo Triton and some non-awful flavor of nicotine-free juice, perhaps a coffee or chocolate.
-j
Posted by: J Greely at March 30, 2016 05:55 PM (CLiR9)
6
I'm not sure about mine, pretty sure they had nicotine. It helped me get through the worst cravings when I quit. Thankfulky, they were dissimilar enough from smoking cigs that I didn't adopt it as a separate habit.
7
I'm pretty sure that vaping would get me back into smoking pretty damn quickly, as I'd go back to the old movements and positions without any of the zoom. Hell, I've thought about getting one so I can have a convenient way of getting "smoke" into some photographs I want to take... but have held off because I know it'll lead to the real thing almost immediately.
Posted by: Wonderduck at March 30, 2016 08:17 PM (KiM/Y)
8
As someone who basically had a dip of Copenhagen in between my gums and lower lip from waking to sleep for 25 years and has not had one for the last ten + years.
Don't use any nicotine of any strength.
Occasionally I will get a very strong urge to have a chew.
I have resisted, so far.
And every now and then I will dream of having a chew, in those dreams I can taste, smell and even get the rush from the chew.
The hooks are deep with tobacco.
Posted by: jon spencer at March 30, 2016 08:37 PM (LtOnR)
9
I'm a firm believer that the only valid reason to be smoking is that you are on fire. And the last time I had a friend who quit, then tried to sneak a smoke in my presence, I responded appropriately, with most of the contents of a fire extinguisher. His immediate response was not favorable, but the treatment seemed to work...
Posted by: David at March 30, 2016 11:56 PM (qFBUY)
Memories Of A Time Long Ago
Did anybody here read OMNI magazine? I did, quite a bit. I remember it mostly for the science-fiction stories, some of which were quite good, but the occasional article stuck in my mind as well. For example, I'm sure the first time I heard about the Hubble Space Telescope was in the pages of OMNI, years before it ever made it to space. This morning, after being awakened from a deep sleep by a text that was sent much too early, I remembered something I read 30 or more years ago...
It was an article about the coming environmental disaster, or the hole in the ozone layer, or how we were causing the next ice age, or something along those lines. Contained in the article was a chart showing what sort of prices we'd be looking at for common items... milk, bread, construction materials, gasoline (note: environmental disaster makes gas prices go down from current rates), metal plates, cars, that sort of thing... wait, what?
That seemed like an odd item to compare prices with, at least for the type of article we're talking about here. Everything else were common household goods, and then along comes "metal plates" and everything gets thrown into a cocked hat.
Then came this morning's text-message wakeup call, ruining a somewhat humorous dream about a world-wide raccoon shortage, but also for whatever reason reminding me of the OMNI article. And then it hit me: metal plates, not metal plates!
I was a very intelligent youngster, but I wasn't a smart kid... or adult apparently, since it's taken me 30-plus years to figure out "metal plates." Unfortunately, I've never been able to find that article again... maybe it wasn't in OMNI. National Geographic? Mad? It is a puzzlement.
I read OMNI many, many moons ago. Every once in a while, I get an inclination to try to find a back issue from the early '90s to re-read a short story that I never knew the name of it or its' author, but never had any luck doing so.
Posted by: cxt217 at March 27, 2016 02:00 PM (I/l1o)
2
Weirdly, I remember OMNI specifically for a list of oxymorons they posted, which included the lovely turn of phrase, "Everybody Generalizes."
Which isn't specifically an oxymoron, nor were half the other entries in the list, but it amused me nonetheless...
Posted by: GreyDuck at March 27, 2016 10:47 PM (rKFiU)
3
Funny you should mention OMNI - I tripped over it just last night while browsing Amazon. You can buy all the back issues in digital form for the bargain price of $7.99. Each.
Not sure who thought that would be a successful business model.
Posted by: Pixy Misa at March 28, 2016 07:01 AM (2yngH)
4
Ah, that would explain why the official free archive of every issue was taken down and replaced with the thoroughly forgettable omnireboot.com. Someone had A Clever Plan To Monetize Content. I suppose we'll have to wait for the bankruptcy auction.
-j
Posted by: J Greely at March 28, 2016 01:34 PM (ZlYZd)
5
My best friend all through school got OMNI, but I never did. I went to look it up since it was the current topic of discussion, and was flabbergasted to discover it was published by Bob Guccione.
6
I was never a devotee of Omni ("Science Fiction / Science Fact") but dipped into it on occasion, and it was often pretty good.
The magazine had bad timing on both ends of its life. They were born into a remarkable flowering of magazine-length science writing -- alas, the supply of such magazines exceeded the market.
Omni had solid enough backing (from Penthouse publisher and, on one occasion, unlikely fusion-energy patron Bob Guccione) to survive that, but then folded their tent about a year too soon. They'd run Internet-related nonfiction (as well as some influential early cyberpunk) when that was pretty state-of-the-art stuff, and were online early on.
In some superior parallel universe they might've hung on deeper into the era of popular and overtly commercial use of the Internet, as well as broadband to make a graphics-intensive online magazine more feasible, and become a good competitor for Wired...
Posted by: Ad absurdum per aspera at March 28, 2016 07:19 PM (blF4/)
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The metal plate is a usual "France Is Bacon" story. It's usual in the sense that everyone has one. Mine are all Russian though. I remember how Russian version of Astrid Lindgren's Carlson used to say to me "pustyaki, delo zhe teyskoye" ("no big deal, teiski business") in the cartoon. For years I tried to puzzle out what business it actually was. It sounded like something with Roman roots, possibly having something to do with Tretean Court of Justice. It took me reading the actual book to realize that he meant to be saying "pustyaki, delo zhiteyskoe" ("no big deal, domestic affairs").
Posted by: Pete Zaitcev at March 28, 2016 07:42 PM (XOPVE)
Broken Wonderduck
I kinda reached a break point last night. Something occurred that pushed me a little too far, and I just sort of... cracked, just a bit. I might be quiet for a little bit.
Spook, Frighten and Amuse Wonderduck Day.
The drawback of taking a "mental health" day when you have mandatory overtime to complete is that you have fewer days to accomplish the task with. As a result, I've done five hours of overtime in the past two nights... and both nights I was the last person in the building. To be honest, this isn't a bad thing. After all, when I was running the Duck U Bookstore, I was always there long after the store closed, and that meant I could pretty much behave how I wished. If I wanted to sing along with my music, I could. If it was warm in the store, I could change into a pair of shorts. Y'know, that sort of thing. So I'm alone in my office, and it appears that I was totally alone in the entire building... what's a Wonderduck to do?
That's right, crank up the tunes and sing along!
And if you're totally sure you're alone, you occasionally throw caution to the wind and do hand motions, chairdance, and once or twice do a stand-up-spin-in-place-sit-back-down thing in time with the music. And for the record, I very much want that scrolling light frontispiece that SNL has on the stage for this performance of Uptown Funk, that's sweet.
...until the cleaning staff shows up, and you don't hear them come in because you've got your headphones cranked, and they walk in on you singing and carrying on. I very nearly jumped out of my shoes, and near to wet myself to boot. Oh dear.
On the way home, I stopped at a local gas station for... motor oil and some two liter bottles of ginger ale. I bet you thought I was going to get gas, didn't you? Hah! Fooled ya! Anyway, y'all know the Duckmobile is old... indeed, it's 20 years old, I've had it for 18, and it's really showing its age in many ways. When I exited the gas station, I smelled a horrible odor, one I've unfortunately smelled before. It was the stench of drastically overheated radiator fluid, burning oil, and melted rubber. It was the smell of automotive death, is what it was. I froze, desperately staring at the Duckmobile, looking for the telltale plume of steam and smoke that always accompanies such smells... and not seeing it. And I should have, the car was wonderfully back-lighted by the bright lights of the pumping area. It wasn't until I got to the driver's side that I discovered that a SUV parked a few cars down from me had its hood up... and there was the huge gout of vapor, too. Poor guy was just standing there, trying to figure out what to do, while his passenger went inside... hopefully to buy a jug of Prestone or something.
Then I finally made it home, got comfy... and found THIS waiting for me:
It amused the heck outta me, I'll tell you what. And now it's the weekend, yay!
Long Time, Long Time
Y'know, I was trying to write about various complaints and gripes and pains and how I have 10 toes but only nine toenails and it took me two hours to take a test at work that should have taken a half-hour and even my walletmoths have walletmoths and I'm sick of cup noodles and I got an unpleasant letter from a friend and I don't want to deal with it and I'm up for potential jury duty and I just want it all to stop so I'm taking a mental health day at work tomorrow and sleeping late and taking a nap or two and I couldn't make any of it interesting so here's a picture instead and I think I can finally now end this incredibly long run-on sentence.
So there.
1
I had to look up "walletmoth", and then I felt silly for not figuring it out on my own.
Sounds like the rest day is very much needed. Here's hoping it does the trick!
Posted by: GreyDuck at March 09, 2016 10:06 AM (rKFiU)
2
Is it just the sinus thing I have going on (and/or trying to balance out Advil and Benadryl with strong coffee), or when you first look at that picture, does it look like a bunch of penguins in the foreground?
Posted by: Ad absurdum per aspera at March 09, 2016 05:44 PM (erzMQ)
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I think it's the benadryl, Uncle Ad, but I'll be damned if I don't prefer your description over reality.
Posted by: Wonderduck at March 09, 2016 11:20 PM (KiM/Y)
Posted by: GreyDuck at February 27, 2016 12:53 AM (rKFiU)
2
Dunno if this interests you, but NBC Sports is going to show the Reno Air Races on 3/27. (Hey, that's only 6 months after it happened, but I won't spoil it).
Posted by: Mauser at February 27, 2016 02:56 PM (5Ktpu)
Posted by: Wonderduck at February 28, 2016 01:51 PM (KiM/Y)
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Has there...been ANY evidence...that ANYONE...actually WATCHED that series...other than Wonderduck?
WHY would someone spend MONEY to do THAT?
Posted by: Ben at February 28, 2016 09:48 PM (S4UJw)
6
There is a... certain subset... of fan that prefers dub over sub. Maybe this will be the greatest dub ever... or perhaps they'll do a Ghost Stories to it?
I do have it on good authority that I was not the only person to purchase a copy of Rio: Rainbow Gate! on DVD. This same "good authority" is the one that's told me that my writeups played a part in getting the show licensed in the first place.
If I die, I expect to end up in Hell. I've certainly earned it for that alone.
Posted by: Wonderduck at February 28, 2016 11:25 PM (KiM/Y)
1/3 morbid fascination, 2/3 "give mediablasters some money and maybe Yamibou will actually happen."
Posted by: mikeski at February 29, 2016 03:32 AM (LIUK5)
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Mikeski, I didn't know that. Steven, I thought you just "flipped through it", if you take my meaning?
I watched...I think through episode 5 or 6? Could have been more, but I know I didn't finish it. I certainly didn't buy it. Though I think I offered to help pay for 'duck's purchase...after all, he did suffer the most. If I didn't, I am now!
Posted by: Ben at February 29, 2016 09:26 AM (DRaH+)
Posted by: Wonderduck at February 29, 2016 07:03 PM (KiM/Y)
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Watching that makes one think VERY differently about what's going on in the whole Thomas the Tank Engine series. Are those poor engines running around with "KILL ME NOW. JUST KILL ME NOW" going through their engine-minds?
Posted by: fillyjonk at March 02, 2016 02:38 PM (o5UlT)
Overtime
Remember back towards the end of December / beginning of January, when I kept coming home early because of a lack of work? Well, we're feeling the wrath of that now... see, the medical insurance company we process claims for... let's call them "Smith Medical" because that's not their name, or Smith for short... Smith kinda accidentally-on-purpose caused that shortfall of claims. I think I've mentioned that there's three types of claims we deal with: Professional (basically doctors, clinics, x-ray techs, and so forth); Claims that have another insurance company involved other than Smith; and my favorite, Long-Term Care... nursing homes, Adult day-care, that sort of thing. LTC claims are easy... I'll do 30-40 of them an hour, where 20-25 is about what I'll do in an hour for professional. Smith knows that LTC is easy... in fact, they thought it was so easy that they could have their computers do most of them, and they'd send the really hard ones out for human help. So they stopped sending LTC claims out to us so they could have some on hand when it came time to test their programs.
Needless to say, the programs failed miserably. From what I've heard, they were getting about 50% of them correct. They eventually admitted defeat and released the claims out to us, about three weeks late and on the verge of "timing out", or overrunning the state-mandated turn-around time. There were some 24000 claims of this one type; we then got another 8000 or so. Mind you, we normally get about 6000 or so claims of all sorts in an entire day. So of course we were aimed at this mass of stuff exclusively, since it was about to time out, delaying the normal claims. Then, at the beginning of February, we started to get hit with more claims than normal every day, we lost some processors to attrition, and the claims kept piling up. Finally my boss made the call: mandatory 10 hours of overtime this week.
I did four hours this past Saturday, and an hour yesterday and today. When I took the job, I knew that OT was a normal thing, and I was fine with that. I mean, I don't like it (and I did enough of it at the bookstore thankyouverymuch), but when it's gotta be done, it's gotta be done. But that was before I knew how hard this job could be. Even doing nine hours of claimrunning is exhausting... I'm getting home, eating, then collapsing. All of which is a long-winded way of explaining why I haven't done part two of the F1 miniMegaPr0n yet, despite the first test session being under way. Hopefully Wednesday night. Your patience is, as always, appreciated.
UPDATE: Wednesday I did a 10-hour day. After picking up my prescription Keep Wonderduck Alive pills, I didn't get home until 8pm. When I finally sat down at home, the only thought in my head was EAT ALL THE THINGS. So I did, and now I need a new couch, and another jar of lingonberry. I cannot begin to tell you how incoherent my artichoke rubella pneumatic leather bucket fluffernutter is right now. Holy crap there's a pack of coyote howling their damfool heads off out in the fields behind Pond Central right now. I wonder what they were hunting? Considering where they were, they had probably managed to stalk and trap a broken-down 18-wheeler.
Posted by: GreyDuck at February 23, 2016 11:59 PM (rKFiU)
2
Just keep thinking about all the extra money you're making.
Posted by: Steven Den Beste at February 24, 2016 12:37 AM (+rSRq)
3
That's what you get for having such a ginormous brain (as you boasted of several times) - now you get to do the work that a bank of computers couldn't handle!
Your ever-patient fans eagerly await your renewed ability to bestow us with your wisdom.
Posted by: Siergen at February 24, 2016 07:21 PM (De/yN)
Wanna Play World of WarShips?
Hey Binkie! Have you been browsin' this here blog and seen them purty pictures of naval vessels... y'know, like this one:
...or this one:
...or even this one:
...and thought to yerself, "Gee, that looks like a whole heapa good ol' fun. How do I get started?" You have??? Wow, now how's that for a good guess, huh? Yep, that's me, Wonderduck, aka Carnac the Magnificent. Sis boom bah.
Today's your lucky day Binkie! I have in my possession a hermetically sealed envelope. Kept in a #2 mayonnaise jar on the back porch of Funk and Wagnall's since noon today, nobody knows the content of this envelope... except for me.
And soon, you too will know, because I'm about to tell you. IN THIS VERY ENVELOPE is a gift code for a new player of World of Warships. It ONLY works for a new account, not an existing one. With it, you get a free ship, a passel of credits, and a bunch of doubloons, the special currency of the game that you can normally get only via cash. So if you're wanting to play, and you're NOT currently playing the game, let me know in comments so I can get the code to you!
Posted by: Will at February 20, 2016 11:44 PM (1EtXn)
2
I just realized that all your battles in that game have been in daylight, quite understandably. But historically nearly all major gunnery battles since the Dreadnaught era have been night battles. Day battles were all fought with aircraft, not guns. (Leyte Gulf is one of the rare exceptions, of course.)
Posted by: Steven Den Beste at February 21, 2016 09:01 AM (+rSRq)
3
Steven, I've seen videos of late twilight battles, but nothing at night. Without a decent fire-control radar system, or a way of illuminating in-game, AND include carriers in the game, too, we'll probably never see a real night fight.
Posted by: Wonderduck at February 21, 2016 09:59 AM (KiM/Y)
4
Oh, I understand why the game runs everything in the day. "Fun" is more important than "Realism", after all. The early-tier ships don't even have radar, and night battles would just be ships stumbling around hoping to find one another.
Posted by: Steven Den Beste at February 21, 2016 11:39 AM (+rSRq)
"Fun" is more important than "Realism", after all.
That's why the destroyers have infinite numbers of torpedoes and no one ever
runs out of ammunition, of course.
Posted by: Steven Den Beste at February 21, 2016 02:13 PM (+rSRq)
6
There is a map that's basically a night map, but it's also set far enough north that the northern lights give everything a green cast. It doesn't impact gameplay in any way.
I've seen references to the eventual inclusion of weather effects, but I doubt they'll have any serious effect on gameplay.
Posted by: Will at February 21, 2016 02:57 PM (1EtXn)
7
Have the dazzle camo-patterns ever caused you even momentary confusion as the enemy ship type or direction of travel?
Posted by: Siergen at February 22, 2016 06:28 PM (De/yN)
8
In game, no. The only time it really becomes visible to me is when I'm close enough to be firing over open sights (imagine... boresighting a 16" gun), at which point it's pretty darn clear what type of ship you've got in front of you and which way it's moving.
I suppose it's possible those people playing with BigMcLargeHuge monitors and 10 videocards linked together might have a different experience, though.
Posted by: Wonderduck at February 22, 2016 07:05 PM (KiM/Y)
9
At this point my computer isn't "elite", and I usually build more toward extreme multitasking than single-app performance, but I run the game at max settings and you can't even see the camouflage unless you're close to the other ship or looking through the zoom. At medium and long distances the camo isn't even drawn, as far as I can tell. The main point of the camo-patterns is to change numbers under the hood.
Posted by: Ben at February 22, 2016 07:22 PM (DRaH+)
10
Some of the premium ships have unusual camo. You can really tell a Kamikaze R from the pattern alone (which is usually a signal to make a radical course change - if one of those buggers pops up, the torps are already inbound!)
Ship type isn't really something you're going to mistake, though - the icon tells you what class of ship it is, and you can see the name and HP bar by holding ALT.
Got my T5 destroyers. These guys tend to have really good or really bad games - you either get your butt shot off right away, or you have one of those fun games where you sink three ships and laugh maniacally as a spread of torps pounds into a Kongo. The latter can be worth a lot of XP.
There are a few ships that play differently - the Kuma feels like a big, unstealthy destroyer, while the Russian DDs are better played like cruisers, hunting other DDs with their guns (you've got the torps to obliterate anything at point-blank range, but that's all the range you've got!)
Having a hard time with the Langley - you just don't have the reserve planes aboard to be able to afford mistakes, and there's a huge difference between T4 and T5 CVs. Would try the Hosho but I'm having an even harder time with the Myogi, which has crappy accuracy plus a serious shortage of guns; it's not even good in a brawl. No wonder they never built it!
Posted by: Avatar at February 24, 2016 05:02 AM (v29Tn)
11
Weather is supposed to be coming later this year. Given how they've done other things, I expect it will be nifty visuals, and some adjustment to the numbers in the engine to make it harder to spot the enemy and/or hit them, maybe affect your speed, or possibly how long it takes to launch and recover aircraft.
Some of the specialty camouflage patterns are pretty neat. I haven't seen a true razzle-dazzle pattern yet, but I've seen some Cleveland's sporting a pretty wild pattern.
The Myogi is just awful, and it's the only Tier IV ship I still have. Hopefully I'll be able to get the XP I need to upgrade to the Kongo with the next triple experience weekend.
Last night I upgraded from the Langley to the Bogue. As usual, the fully upgraded Langley was superior to a stock Bogue, but that is clearly going to be change once I get some upgrades.
Some of my highest scoring, most fun battles have been in destroyers. If you survive the initial frenzy and get past the enemy cruisers, life is good. On the other hand, my absolute best, most fun, highest scoring battle was in an Omaha when I was the only Tier V ship on my team, and the other team had a Konigsberg to match me and was otherwise Tier III and IV.
Posted by: David at February 24, 2016 12:33 PM (V4nC5)
(In WWI there were a couple of night battles fought between the RN and the Kriegsmarine in the fog. Talk about a naval nightmare, since this was before radar. Finding the enemy was only part of the problem. Finding your own ships was also a challenge. Even figuring out where you yourself were located could be fun. Lots of dead reckoning, emphasis on the "dead".)
Posted by: Steven Den Beste at February 24, 2016 04:43 PM (+rSRq)
13
The problem with fog is that a lot of the balance between ships is dependent on engagement range and detection range; a general rule of thumb is "the bigger and nastier it is, the further away you can see it". If nobody can see past the end of their nose, that's a huge bonus for the big boys who can loom out of the fog and ruin your day with a single broadside (and a huge nerf for destroyers, who can use torpedoes to do similar things normally, but now have to worry about bumbling into range of stuff that can dismantle them...)
To the extent that there's any balance at all, messing with visibility even further throws that completely out of whack.
Posted by: Avatar at February 25, 2016 05:24 AM (v29Tn)
14
Another fun thing about fog is you get a lot of friendly fire accidents.
Posted by: Steven Den Beste at February 25, 2016 09:50 AM (+rSRq)
15
I think you can make an argument for fog working. The match balancing in WoWs isn't just ship against ship, it encompasses the number and types of ship in each team as well. This doesn't always work well, especially on maps that split the side up. Fog could equalize that situation some. Although that does bring up another point that actually bugs me a bit. There is no fire control or radar in any sense related to reality. There is, however, a lot of meta-knowledge that informs how you play different maps. If you know what ships are on your team, you know generally what ships are on the other team. The tactics tend to standardize for certain maps, as well...on the "Race" map you know what's going to happen most of the time. (one of the reasons I like the AI opponent maps is because players are more willing to go one-on-one and engage and spontaneous team-ups...on the vs. maps you usually have one or two people start shouting out the standard formation for the map, and if you disagree with the strategy or are in the wrong location you're just stuck with a bad game)
Fog would remove the ship-to-ship balance, but I think it could add a random factor that would make a lot of games more fun. Maybe WoWs could introduce it as a toggle, "I'm OK with fog games. I understand the balance is changed."
Posted by: Ben at February 25, 2016 10:01 AM (S4UJw)
16
Steven posted the "friendly fire" comment while I was still typing. That is, unfortunately, the best argument against implementing fog. WoWs has already had to devote a lot of time to managing friendly fire problems.
I had actually thought about this previously. The game already gives you a targeting computer for torpedoes. It shouldn't be a problem to implement a friendly fire warning. Guns shouldn't be any more of a problem than they are. I've accidentally hit friendlies when firing into a crowded area, but the only time I actually severely damaged someone was when my brain refused to grasp the difference between green ships and red ships for 30 seconds.
Posted by: Ben at February 25, 2016 10:07 AM (S4UJw)
17
Sigh. OK, ok, you win. I'm downloading and checking it out. That much ship pr0n was too much.
18
Oobs, check your e-mail: I've sent you the access code! Hopefully it'll work!
Posted by: Wonderduck at March 08, 2016 06:08 PM (KiM/Y)
19
Oh crap, I thought someone must have claimed it by now... I was just saying, "Hi, I'm joining!" I'm already at lvl 3, and have two ships, an Erie and a Chester.
Pitchers & Catchers Report Next Week
For all of you that find that headline exciting and fascinating, here's something else for you:
For the rest, enjoy where your life may take you, rejoice in what you've accomplished, but do not miss what you could have had. Mr Graham would tell you the same.
I like the idea that someone left baseballs there, and like even more that they lasted long enough to weather.
But why are there coins?
Posted by: Steven Den Beste at February 13, 2016 03:45 PM (+rSRq)
4
Apparently in some US cultures, it's traditional for living military veterans to leave coins on the graves of dead military veterans. It might be the same with baseball people. There's also a more elaborate "code" that some US military use:
"Leaving a penny means you visited. A nickel means that you and the deceased soldier trained at boot camp
together. If you served with the soldier, you leave a dime. A quarter
is very significant because it means that you were there when that
soldier was killed.
"So what happens to the coins after Memorial Day? It is collected and
the money is used for cemetery maintenance, the cost of burial for
soldiers, or the care for indigent soldiers."
I suspect that this more elaborate code is not in force for this grave.
Probably the coin custom is ultimately derived from the general Jewish/Irish/Indo-European custom of leaving small stones on graves, as a token that won't blow away or get lost.
Posted by: Suburbanbanshee at February 24, 2016 08:51 PM (ZJVQ5)
World of Warships: High Score
Due to gentle proddings from friend Ben over at Midnight Tease, the hooligans over at Bo Time! Gaming, and my innate interest in a naval combat game similar in style to War Thunder, I downloaded the free-to-play game World of Warships a couple of weeks ago. I'm trying to catch up with Ben so we can squad up... that seems to be the best way to play in head-to-head... but the game has a fairly robust player vs bot play too. The bots can and will kill you dead if you give them half a chance. After nearly 100 matches against bots, I decided to try my hand at head-to-head earlier today. The results surprised me:
click either image for larger
The short version was that most of my team went east, while myself, another cruiser and a destroyer went west. I was lagging behind the other two (they were in Tier IV and V ships, while I was in a stock Tier III St Louis) when they rounded the islands at that end of the map... and discovered that almost all of the enemy team also went west. Meanwhile, the rest of my team discovered to the east that the bad guys had left three battleships to bottle up that side of the map. Effectively, as it turned out. When I saw the approaching red horde on my side of the map, knowing that all I could do to help my two teammates was get myself killed, I reversed course... and headed for the center capture point. The bad guys got the west point, we got the east... and a couple of minutes later, I captured the center. I did, however, take an aerial torpedo in the bows, the result of a desultory air attack that I couldn't quite dodge, and a stock St Louis has an Anti-Aircraft rating of "zero." As they flew away, I noticed that they were disappearing from view after descending about 10 km away... almost like they were landing. As the only enemy in sight was both a long ways away and something I had no desire at all to engage, I decided to see if I couldn't cause a slowdown in enemy flight operations. Sure enough, both enemy carriers were sailing together, less than a half-kilometer apart... and on the near side of a decent sized island. I told my Chief Engineer to disable the engine room's safety features and give me all ahead full as I closed in on two helpless Langley-class flattops.
My brave St Louis-class armored cruiser.
Well, "helpless" is a relative term. As I charged in, they both began flinging torpedo planes at me as fast as they could. At one point, they even managed an absolutely textbook "hammer-and-anvil" attack on me that if I hadn't seen it coming would have killed me deader than disco. As it was, I ate two torps that took my health down to below half... anything with guns could have taken me easily. But Langleys, like most carriers, are armed with slingshots and spitballs. Soon enough I was giving the lead carrier full broadsides. It rolled over and sank in a couple of minutes. The other carrier was frantically trying to reverse course back towards the Myoko, which would have had me for lunch even if I'd been at full health. It never completed the turn: my first volley disabled both his engines and his steering. The third set him afire. I didn't need many more past that.
Meanwhile, my team's carriers, given control of the air, did bad things to the Red Team's fleet; they still had the western cap point, but they never even came close to getting anything else. We won a resounding victory; I was second on the scoreboard but I rightfully feel like I won the game for us.
World of Warships isn't anywhere near perfect. It's very arcadey, destroyers are incredibly overpowered (the guy above me on the scoresheet was in a DD that sank three enemy ships), and the next time someone calls it "realistic" will be the first time. But it's pretty fun, and really, that's all I need.
1
Hm, I'm in the mood for a new game. Wanna toss me an invite code? I'll install it tomorrow.
Posted by: Avatar at January 24, 2016 05:49 AM (v29Tn)
2
Sounds like an incredible match. When it goes well, the vs. Play can be a lot of fun. It took me a while to go back to it after trying it, initially, though. You do run into the jerks spouting nonstop verbal abuse, and if the enemy team has a competent destroyer pilot or a division of guys that stick together and coordinate fire, you can go down in a hurry. Three St. Louis's in a line all firing on one target can take any comparable cruiser or early BB out in just a few rounds of fire.
Posted by: Ben at January 24, 2016 07:24 AM (DRaH+)
3
I'll plug you in my contacts, and we can division up at some point. I think I still have my Phoenix.
The St. Louis is probably the best ship in tier three. It's a floating machine gun.
You'll like the Phoenix. Big jump in speed and range. The torps suck, but all US torps suck until the upper tiers. They're mostly for keeping big-nasties at a distance (or surprising the ones stupid enough to get that close).
Posted by: Will at January 24, 2016 08:42 AM (1EtXn)
4
I'm a little confused: were you part of a team of human players, one per ship, or were you playing alone against a single human opponent?
Posted by: Steven Den Beste at January 24, 2016 10:48 AM (+rSRq)
5
Avatar, no need for an invite code, just go to the game's website, create an account, d/l the game, and voila, done!
Ben, it was the stuff dreams were made of, lemme tell ya. When I realized I had not one but two aircraft carriers under my guns at short range, I knew I had fulfilled the fantasies of ship captains everywhere. It'll never happen again, I'm sure, but for a moment there? Oh, mama!
Will, excellent! I'm Wonderduck over there, of course. Drop me a line in-game.
Posted by: Wonderduck at January 24, 2016 10:53 AM (KiM/Y)
6
Welcome aboard, mate! WoWS has been steadily improving, and the graphics with a good card are amazing.
BTW, the same Wargaming account can be used with World of Tanks too, and their other game (World of Warplanes, IIRC, but the gameplay is WAY too cartoony from what I've seen.)
I'm Dr_Mauser there.
Posted by: Mauser at January 24, 2016 11:28 AM (5Ktpu)
7
I'm, as usual, Midnitetease in WoWs. Currently working on leveling Tier 4 and obtaining my first CV.
Posted by: Ben at January 24, 2016 12:54 PM (BdQxf)
My. That's rather addictive. Not played a computer game in years.
Still learning, but it's certainly engaging. I'm using the handle of "MachineCivilization."
Posted by: Clayton Barnett at January 24, 2016 03:13 PM (lU4ZJ)
9
Steven, I'm sorry, I didn't see your question! The game that I wrote about was actually player v player... my very first PvP game in WoWS. Prior to that, my experience had all been a team of humans vs a team of bots.
In either format, it's one player, one ship. I guess aircraft carriers are slightly different (one player, one ship + squadrons of airplanes), but I'm still some way away from that experience.
Posted by: Wonderduck at January 24, 2016 04:23 PM (KiM/Y)
I just watched a couple of those videos from the game that you linked to.
How the hell many torpedoes do destroyers carry in this game? I think I saw that thing fire more than 20, and they didn't carry that many in reality.
For another thing, they have a ridiculously wide angle of fire in the game. In reality they fired broadside and that was all.
(At least if this is supposed to be first-half-20th-century.)
Posted by: Steven Den Beste at January 24, 2016 08:21 PM (+rSRq)
11
Specifically, I saw Minekaze fire 24 torpedoes in one battle, and in reality it only carried 6. No wonder you say that destroyers are overpowered!
Posted by: Steven Den Beste at January 24, 2016 08:45 PM (+rSRq)
12
It's an arcade game, and yeah, there's not even a -concept- of ammunition. Ships can fire until they sink. The cycle rate of torpedoes isn't that long and so it's a perfectly valid tactic to fire off spreads at -nothing- if you think there's a likelihood that the enemy will steam into them. So they're still tin cans, but they're tin cans with sledgehammers.
"Avatar_exADV". See y'all in port.
Posted by: Avatar at January 24, 2016 09:40 PM (v29Tn)
13
I downloaded the game this afternoon. It is quite addictive. My first co-op battle, running around in the Erie, I got sunk one ship and disabled two more, assisted in a capture, and as I'm cruising past the the last surviving enemy laying fire into him: "Torpedoes in the water!" from the lookout. Men, it was an honor serving with you. I'll have to start learning which ships carry what kind of armament so I don't do that again.
"TheSquirrelPatrol". Good luck and clear sailing.
Posted by: David at January 24, 2016 09:49 PM (+TPAa)
14
Yeah, if ships ran out of ammo, most battles would end in a draw. It only came off of closed beta this summer, so it's still a WIP. (Even World of Tanks has a 0.9 version number, and it's 5 years old).
OTOH, torpedoes have limited range, especially US ones (~5 km early on) and no IFF. (Japanese run about 8 km). And given the lead time they take, even if you DO use the aiming guides properly (and many players don't seem to) one change in speed or direction is a miss. The biggest problem was teamkills from fools in destroyers firing from the back of the pack and blowing up their teammates. They recently nerfed that to half damage because it was such a problem.
Posted by: Mauser at January 24, 2016 11:19 PM (5Ktpu)
In one of the videos the Duck linked to, the ship we were following ate four torpedoes fired by a friendly. I had the sound off, so I don't know what he said when it happened, but I bet it featured a lot of four-letter words. (Maybe I'll go watch that again just to see.)
Interestingly that didn't sink him. So add yet another layer of unreality.
Posted by: Steven Den Beste at January 24, 2016 11:34 PM (+rSRq)
16
Just played a few rounds with David, quite fun, quite fun.
Was playing earlier and low on health, and a destroyer had managed a perfect spread on me - no way I was going to be able to avoid any of the fish. Was quite impressed, despite myself... right up until they ran out of range maybe 100 yards from my ship. Unfortunately for the DD, by this point he was without engines and on fire and my blood was up. Did not end well for the poor tin can.
I'd just finished a reread of Shattered Sword and am definitely in the mood for naval gaming. Not that fond of the pop-in, pop-out spotting, though.
Posted by: Avatar at January 24, 2016 11:47 PM (v29Tn)
17
Yes, thanks to David for three fun matches as a teammate!
Steven, some torps are relatively small... and battleships have a LOT of hit points.
Posted by: Wonderduck at January 25, 2016 01:07 AM (KiM/Y)
18
Duck, it was a destroyer, not a battleship! 4 torps hitting a destroyer and going off (and not carrying magnetic exploders) should obliterate a destroyer.
Posted by: Steven Den Beste at January 25, 2016 02:08 AM (+rSRq)
19
Also, it did sink; slowly, gently, quietly. It should have disintegrated just as the torps hit...
Posted by: Steven Den Beste at January 25, 2016 02:35 AM (+rSRq)
20
I'm up at 2am, and it's all your fault! I had fun playing rounds with Avatar and Wonderduck, and then I played like 3 more hours unlocking various ships. I still haven't managed to live to the end of a player vs player match though.
Posted by: David at January 25, 2016 04:04 AM (+TPAa)
21
Dammit, I missed all the fun. Had meetings all day yesterday and went to sleep as soon as I got home.
Something that hasn't been mentioned is that the major offset to unlimited ammo is scale. The world is compressed to something like 1/4 or 1/8 actual relative size, and consequently the ships all move much, much faster at much closer distances than in real life. It creates a somewhat languid version of twitch gaming that simulates what a naval battle looks like in a movie. Or at least that's the way I look at it. It's not realistic, and destroyers are STILL overpowered despite being, apparently, severely nerfed months ago, but it's "painted" as if it's realistic. If that makes sense.
Posted by: Ben at January 25, 2016 08:09 AM (DRaH+)
22
Will, I'm sorry, I had to remove your comment due to the raw URL you posted. Please use the link button in the future... I don't wanna do that anymore.
Posted by: Wonderduck at January 25, 2016 06:29 PM (KiM/Y)
23
That's odd. I did use the tool, but commenting from a mobile might have had something to do with it.
Posted by: Will at January 25, 2016 08:13 PM (1EtXn)
24
Things I learned today: being up against the zone boundary doesn't mean nothing can attack you from your back side, it just means you won't see the torpedo bombers coming. Oooh, look at the pretty sharks....
Posted by: David at January 25, 2016 09:26 PM (+TPAa)
25
Avatar and I again had fun battling on the high seas tonight. Or feeding the pretty sharks, depending on your point of view.
Posted by: David at January 26, 2016 03:10 AM (+TPAa)
26
I got a carrier kill tonight. In a T1 cruiser. Oy!
Posted by: Avatar at January 27, 2016 05:11 AM (v29Tn)
Av, I played three games last night. In one, my St Louis stumbled upon a Fleet of Fog Kongo. That match didn't last long.
In the second game, my DD rounded an island... just in time to intercept every torpedo ever made by the Japanese. That match didn't last long, either.
In the third game, my DD had three battleship kills (torpedoes away!) and severe damage dealt to two cruisers. Unfortunately, the two cruisers were on MY team (torpedoes away... oh criminy!).
I gave up for the night after that.
Posted by: Wonderduck at January 27, 2016 08:46 AM (KiM/Y)
28
Wonderduck, taking screenshots is easy. The printscreen key copies the image into your clipboard, and also saves a jpg in a "screenshots" folder in your game installation directory. If you want a pretty shot without the game interface, you first turn off the interface using ctrl-g.
I've played way too much of this game since you pimped it here, it's kept me up to 2am three nights in a row and I haven't gotten any of my chores around the house done....
My best battle so far was the first mission in my Tenryu, where I blew a defending DD and CA (both tier II) out of my way to get into the back field, where I then took down two opposing carriers. I had a good spread of torpedoes about to add a battleship to my tally, but a flight of torpedo bombers got to it first, and that battle was all over except for cleanup that happened on the other side of the map.
Posted by: David at January 27, 2016 11:54 AM (V4nC5)
You just inspired me to go back and watch Arpeggio of Blue Steel again. And if St. Louis (a pre-dreadnaught ship) is "Tier III" then I was wondering how Takao is rated?
The Takao class is generally considered the best cruiser the IJN built, even though there were later designs (like Mogami). With 10 8-inch guns and 16 long lance torpedoes, it should seriously kick ass in these kinds of battles.
Posted by: Steven Den Beste at January 27, 2016 02:49 PM (+rSRq)
31
Also, do "Fleet of Fog" ships get to use the Super-Gravity Cannon? or Corrosive Torpedoes?
Posted by: Steven Den Beste at January 27, 2016 02:50 PM (+rSRq)
32
WoWs skips the Takao class, probably because they're keeping the Japanese cruisers small, light and fast. If the Takao was offered as a premium ship in the future, I would guess it would be offered as a Tier 7.
Posted by: Ben at January 27, 2016 03:56 PM (JYung)
1James Berardinelli
gave the movie four stars, and he really doesn't do that very often. (There have
been years in which he didn't give four stars to any film.)
Posted by: Steven Den Beste at January 22, 2016 02:34 AM (+rSRq)
2
Hmm. I've avoided this one because the science is pretty damned broken, which is likely to yank me out of the film in a hurry.
Maybe I'll give it a whirl. *shrug*
Posted by: GreyDuck at January 22, 2016 08:19 AM (rKFiU)
3I've avoided this one because the science is pretty damned broken
There's very little in the film that wasn't heavily resourced, scientifically. Yes, the science advisor on the film had to write a separate book to cover it all, but it's there. If you can accept wormholes, that is... if that doesn't work for you, then yes, it's broken.
Other than that, the biggest scientific complaint I've seen about it is that the ice is too strong.
Posted by: Wonderduck at January 22, 2016 08:30 AM (KiM/Y)
4
I just noticed this--missed it watching the movie--is that _Braille_ on TARS? If so, that's pretty dumb: it's paint, so you can't read it by touch, and it's far too big to run your thumb over. So, well played, model team.
Someone could make an argument about how it's for the other robots to recognize/ID each other but that doesn't make sense either, because there's better ways to do that, and even if you wanted the Braille, it would probably make more sense to run it horizontally across the top or something.
But notice what I'm complaining about, and it's not the science. I did like what happened to Dr. Mann, though.
Posted by: rickc at January 22, 2016 06:47 PM (FvJAK)
5
RickC, I just checked and yes, those are indeed the braille patterns for "TARS". I hesitate to call it braille for the reasons you mention, though!
Posted by: Wonderduck at January 22, 2016 07:07 PM (KiM/Y)
6
The robots were a clever design, just not a particularly useful one. More style than utilitarian.
And why have such a powerful self-destruct built in to them? But I do agree with the starchild comparison. But that seems such a common problem that a friend of mine refers to it as when an anime gets "All Glowy" and in the last episode or two all hijinks are replaced with some metaphysical/spiritual sermon and the deus ex machina sets everything right.
Posted by: Mauser at January 22, 2016 07:54 PM (5Ktpu)
7
I'm glad you enjoyed it. I loved the pretty visuals but couldn't stand the rest of it, pretty much for the same reasons Scott Lowther laid out here.
Posted by: flatdarkmars at January 25, 2016 09:45 PM (wgzE6)