February 20, 2016

...or this one:

...or even this one:

...and thought to yerself, "Gee, that looks like a whole heapa good ol' fun. How do I get started?" You have??? Wow, now how's that for a good guess, huh? Yep, that's me, Wonderduck, aka Carnac the Magnificent. Sis boom bah.
Today's your lucky day Binkie! I have in my possession a hermetically sealed envelope. Kept in a #2 mayonnaise jar on the back porch of Funk and Wagnall's since noon today, nobody knows the content of this envelope... except for me.
And soon, you too will know, because I'm about to tell you. IN THIS VERY ENVELOPE is a gift code for a new player of World of Warships. It ONLY works for a new account, not an existing one. With it, you get a free ship, a passel of credits, and a bunch of doubloons, the special currency of the game that you can normally get only via cash. So if you're wanting to play, and you're NOT currently playing the game, let me know in comments so I can get the code to you!

Posted by: Wonderduck at
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Posted by: Will at February 20, 2016 11:44 PM (1EtXn)
Posted by: Steven Den Beste at February 21, 2016 09:01 AM (+rSRq)
Posted by: Wonderduck at February 21, 2016 09:59 AM (KiM/Y)
Posted by: Steven Den Beste at February 21, 2016 11:39 AM (+rSRq)
"Fun" is more important than "Realism", after all.
That's why the destroyers have infinite numbers of torpedoes and no one ever runs out of ammunition, of course.
Posted by: Steven Den Beste at February 21, 2016 02:13 PM (+rSRq)
I've seen references to the eventual inclusion of weather effects, but I doubt they'll have any serious effect on gameplay.
Posted by: Will at February 21, 2016 02:57 PM (1EtXn)
Posted by: Siergen at February 22, 2016 06:28 PM (De/yN)
I suppose it's possible those people playing with BigMcLargeHuge monitors and 10 videocards linked together might have a different experience, though.
Posted by: Wonderduck at February 22, 2016 07:05 PM (KiM/Y)
Posted by: Ben at February 22, 2016 07:22 PM (DRaH+)
Ship type isn't really something you're going to mistake, though - the icon tells you what class of ship it is, and you can see the name and HP bar by holding ALT.
Got my T5 destroyers. These guys tend to have really good or really bad games - you either get your butt shot off right away, or you have one of those fun games where you sink three ships and laugh maniacally as a spread of torps pounds into a Kongo. The latter can be worth a lot of XP.
There are a few ships that play differently - the Kuma feels like a big, unstealthy destroyer, while the Russian DDs are better played like cruisers, hunting other DDs with their guns (you've got the torps to obliterate anything at point-blank range, but that's all the range you've got!)
Having a hard time with the Langley - you just don't have the reserve planes aboard to be able to afford mistakes, and there's a huge difference between T4 and T5 CVs. Would try the Hosho but I'm having an even harder time with the Myogi, which has crappy accuracy plus a serious shortage of guns; it's not even good in a brawl. No wonder they never built it!
Posted by: Avatar at February 24, 2016 05:02 AM (v29Tn)
Some of the specialty camouflage patterns are pretty neat. I haven't seen a true razzle-dazzle pattern yet, but I've seen some Cleveland's sporting a pretty wild pattern.
The Myogi is just awful, and it's the only Tier IV ship I still have. Hopefully I'll be able to get the XP I need to upgrade to the Kongo with the next triple experience weekend.
Last night I upgraded from the Langley to the Bogue. As usual, the fully upgraded Langley was superior to a stock Bogue, but that is clearly going to be change once I get some upgrades.
Some of my highest scoring, most fun battles have been in destroyers. If you survive the initial frenzy and get past the enemy cruisers, life is good. On the other hand, my absolute best, most fun, highest scoring battle was in an Omaha when I was the only Tier V ship on my team, and the other team had a Konigsberg to match me and was otherwise Tier III and IV.
Posted by: David at February 24, 2016 12:33 PM (V4nC5)
Fog! Fog makes everything better!
(In WWI there were a couple of night battles fought between the RN and the Kriegsmarine in the fog. Talk about a naval nightmare, since this was before radar. Finding the enemy was only part of the problem. Finding your own ships was also a challenge. Even figuring out where you yourself were located could be fun. Lots of dead reckoning, emphasis on the "dead".)
Posted by: Steven Den Beste at February 24, 2016 04:43 PM (+rSRq)
To the extent that there's any balance at all, messing with visibility even further throws that completely out of whack.
Posted by: Avatar at February 25, 2016 05:24 AM (v29Tn)
Posted by: Steven Den Beste at February 25, 2016 09:50 AM (+rSRq)
Fog would remove the ship-to-ship balance, but I think it could add a random factor that would make a lot of games more fun. Maybe WoWs could introduce it as a toggle, "I'm OK with fog games. I understand the balance is changed."
Posted by: Ben at February 25, 2016 10:01 AM (S4UJw)
I had actually thought about this previously. The game already gives you a targeting computer for torpedoes. It shouldn't be a problem to implement a friendly fire warning. Guns shouldn't be any more of a problem than they are. I've accidentally hit friendlies when firing into a crowded area, but the only time I actually severely damaged someone was when my brain refused to grasp the difference between green ships and red ships for 30 seconds.
Posted by: Ben at February 25, 2016 10:07 AM (S4UJw)
Posted by: ubu at March 08, 2016 05:55 PM (GfCSm)
Posted by: Wonderduck at March 08, 2016 06:08 PM (KiM/Y)
Posted by: ubu at March 08, 2016 10:05 PM (GfCSm)
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