January 04, 2014
Presenting the cleverly-named "Mun Rescuer I". It didn't take very long to come up with the design, since it's simply Mun Launcher I with a PPD-1 Hitchhiker Storage Container ("The HSC was an invention of necessity - how do we store 4 Kerbals on-orbit without any real provisions for return? Who needed this remains a mystery, as do his motives.") stuck under the Mk1 capsule, more fuel cans and six landing struts. No way this baby's gonna break off the nuclear rocket, nuh-uh!
In retrospect, I probably should have spent a little more time on the design phase.
We're go for the Mun! It wallows into the gravity turn like a really happy pig in really great mud, but for all of that, Mun Rescuer I seems to fly pretty well. There's a lot of pogoing, but otherwise it's about a kilometer behind where Mun Launcher I was at the same fuel level, give or take. Everything seems to be going well, until the "GetMeUpHigh" stage is about to run out of gas. As I've done with Mun Launcher I in the past, I bipped the throttle up to maximum, so as to get every erg of force out of the four main engines before fuel exhaustion.
Oh. This may not be a good thing at all. If you're not sure what you're looking at, the rocket is now substantially shorter than it had been. The entire Lander stage has sunk into the Orange Can of Fuel, with soon-to-be expected results...
I am not going to the Mun today. On the plus side, the capsule containing Hot Pilot Jebediah Kerman has survived, there in the upper-left corner, as has the parachute for same. On the negative side, I've now had the exact same thing occur four times, all at roughly the same moment in the flight profile.
A substantial redesign is needed if I'm going to rescue Bill Kerman from the surface of the Mun. It's almost literally a case of "back to the ol' drawing board!" But this setback does not deter the Kerbals one bit... in fact, it's more what they expected to happen: big noise, big flash, big boom, little pieces.
That's the Kerbal Way.
Posted by: Wonderduck at
02:10 AM
| Comments (17)
| Add Comment
Post contains 406 words, total size 3 kb.
Oh.
Well, hopefully he can do science reports.
Posted by: Mauser at January 04, 2014 03:55 AM (TJ7ih)
Posted by: David at January 04, 2014 01:22 PM (da+4f)
Posted by: flatdarkmars at January 04, 2014 04:35 PM (0h1CL)
(Hooray I can post comments with links again!)
Posted by: flatdarkmars at January 04, 2014 04:55 PM (0h1CL)
Posted by: David at January 04, 2014 06:37 PM (da+4f)
Posted by: GreyDuck at January 05, 2014 12:15 AM (CUkqs)
Posted by: Steven Den Beste at January 05, 2014 12:33 PM (+rSRq)
However, your first three Kerbalnauts are always named Bill, Bob, and of course the legendary Jebediah.
The actual name generation rules can be found here!
Posted by: Wonderduck at January 05, 2014 02:02 PM (Izt1u)
Posted by: Steven Den Beste at January 05, 2014 03:41 PM (+rSRq)
Posted by: Steven Den Beste at January 05, 2014 03:50 PM (+rSRq)
Posted by: flatdarkmars at January 05, 2014 05:48 PM (0h1CL)
Posted by: David at January 05, 2014 06:48 PM (da+4f)
I want to get him back, since he's one of The First Three who get the orange jumpsuits. All the rest just get gray ones.
Posted by: Wonderduck at January 05, 2014 08:25 PM (Izt1u)
Posted by: David at January 05, 2014 11:59 PM (da+4f)
I just spent a few hours designing, building, and testing the rocket that I hope will get Jeb to Duna and back. That's after I spent a few hours last night doing the same thing before realizing that my basic concept simply wasn't going to do it and starting over. The rocket I just came up with weighs nearly a kiloton, and meets my first criteria, which is to get my lander and return vehicle to orbit without using any fuel from the transfer stage. I'm pretty sure the transfer stage is massive overkill for a trip to Duna, but I won't know if the lander and return vehicle can do their job until I try tomorrow. If not, then I get to build a rescue mission, which will be fun.
Posted by: David at January 06, 2014 12:04 AM (da+4f)
You think I know anything about what I'm doing? I don't even know three-quarters of the basic instructions of the game, and I'm still having a blast.
Quite literally in some cases.
Posted by: Wonderduck at January 06, 2014 12:54 AM (Izt1u)
This can only end in tears. And/or "rapid self-disassembly." And/or "lithobraking," which may be my favorite new word of the year.
Posted by: GreyDuck at January 06, 2014 04:42 PM (3m7pZ)
47 queries taking 0.3486 seconds, 292 records returned.
Powered by Minx 1.1.6c-pink.