August 15, 2016
So, um, yeah. Bear with me, 'k? I can't promise it'll be worth it, but I can promise there'll be something eventually. Good deal? Good deal.
Posted by: Pete Zaitcev at August 15, 2016 08:21 PM (XOPVE)
Posted by: Suburbanbanshee at August 15, 2016 10:04 PM (S0Svy)
...really, REALLY cool.
Posted by: GreyDuck at August 16, 2016 07:39 AM (rKFiU)
Posted by: Karl at August 16, 2016 10:26 AM (IKTw9)
I consider everything past the FedCom Civil War (i.e. Jihad and Dark Ages.) to be non-canon and thus does not exist to me. BattleTech has always suffered from...creatively loose story and world-building - similar to their creatively loose interpretations of copyrights, whatever TVTropes try to spin it - and how they reset the storyverse with Jihad and Dark Ages was the last straw.
I do like my copy of the House Steiner and House Kurita sourcebooks. It still pales next to my Field Manual: Federated Suns.
Posted by: cxt217 at August 16, 2016 02:27 PM (9Rh/4)
Once upon a time, before the game was published, I spent an entire day playing Battletech at a local con. At that time, the Archer was the queen of the battlefield... because if LRMs hit, they did their damage in one block. So, if a LRM-20s hit a target, it did 20pts of damage to one area.
In testing, I suggested breaking it up to groups of five. I don't know if I was the first to suggest that, or if it had been mentioned by others in playtesting, but when the game came out, that's how the rules read. No more blowing clean through a Battlemaster in one volley.
Posted by: Wonderduck at August 16, 2016 05:37 PM (vZvpB)
As far as I'm concerned, there's nothing canon beyond the era of Takashi/Hanse/Katrina-Melissa/Maximillian/Janos.
Be careful there - Takashi Kurita and Melissa Steiner were there right through the Clan Invasion. Which was a reset until the Inner Sphere got better technology. Oh, and warships of their own. Or the fact that the Inner Sphere could have easily overwhelmed the Clans with their numerical superiority in conventional forces and having more and better Aerospace forces.
Then again, given that one of my relations got the family name used in BattleTech (Through the virtue of being participating on rec.games.mecha at the moment when BattleTech writers needed a lot of names.), I do have a special place for the Clan Wars.
Posted by: cxt217 at August 16, 2016 06:36 PM (9Rh/4)
But the rest were not. In my world, there was no "Clan Invasion," unless you count the Minnesota Tribe, you betcha.
Posted by: Wonderduck at August 16, 2016 08:07 PM (vZvpB)
I actually do not mind the 3025-era. Back in those days, the Capellan Confederation were evil scum who deserved to be crushed under the banner of House Davion and the Federated Suns.
Of course, I still think Hanse Davion had the greatest line ever in gaming: 'I give you the Capellan Confederation!'
Posted by: cxt217 at August 16, 2016 09:17 PM (9Rh/4)
Posted by: Karl at August 17, 2016 07:14 AM (IKTw9)
I do not mind the Clan Invasion - but Jihad and Dark Ages reminded me of the Virus from Megatraveller, when GDW realized they had written themselves into a corner with the Traveller storyline and decided to 'kill it all' as the solution to the paradox their narrative had ended up in - as well as allowing them to put Traveller into their universal RPG mechanic. The flame wars that apparently took place were sights to behold.
Mind you, I can not say of being a fan of the Rebellion setting that GDW used to transition Traveller to Megatraveller - like the Clan Invasion, except it was better written and developed Which is why every single Traveller system since that time have studiously ignored it.
Posted by: cxt217 at August 17, 2016 06:01 PM (h/pWm)
Also, this year I've been playing tabletop Battletech at conventions - up until now I've only done video games and the 1990s CCG. I'm not savvy enough to comment on the actual lore
Posted by: A Bear at August 19, 2016 04:41 PM (pvHl3)
Posted by: Mauser at August 19, 2016 07:11 PM (5Ktpu)
49 queries taking 0.2155 seconds, 291 records returned.
Powered by Minx 1.1.6c-pink.