July 16, 2022

Arknights: When The Music Is Better Than The Game

As I mentioned last time we got together here, I began playing the tower defense game Arknights a few weeks ago. It's really quite decent with so many possible team combinations that it makes your head spin. I recently stopped doing "build-a-team" for every mission, after stumbling on a team that can handle itself against anything but overwhelming aerial attacks.


But that's not why I'm here at the moment. Just in the last couple of days I've been paying attention to the OST involved and I'm glad I did. I'm VERY impressed. From the very first song you hear when you start the game, which most players may never listen to more than a few seconds of, to battle music, general day-by-day tracks, and events, the songs in this are outstanding.

That's the opening song I mentioned before. It took me nearly two weeks before I found out there were guitar breaks involved... I just kept hitting "play" when the game said it was ready.

That is the second track you hear in the game, on the "control room" screen (EDIT: if you have the night-time background selected). Fortunately it is very chill, because you're going to hear it a lot. It's comfortable enough that you don't care and it just becomes part of the experience.

Music from the in-game shop. It wouldn't be too out of place on a modern jazz album.

Finally, one of a gazillion battle themes. I actually can't say when it plays; I'm usually too busy commanding my Operators to truly listen. As I recognized it immediately, it's pretty clear some part of the turnip I use in place of a brain was listening.

I can go on and on about the various facets of the game... basebuilding is taking up more of my time than actual story mode, for example. Or the astonishing artwork of the Operators, including their combat chibis. Seriously, I didn't think FGO's art could be beaten, but on the whole I'd rather look at Arknights characters. I don't know enough of the story yet to say anything about it, save that it could probably be used as a X-Men plot line.

I don't really know what I'm doing quite yet, but I'm having fun not doing it.

Posted by: Wonderduck at 06:45 PM | Comments (5) | Add Comment
Post contains 386 words, total size 3 kb.

July 03, 2022

No Longer Hagridden

After 11 days, the Powers That Be decided that I was COVID-19 free and could rejoin the general populace. I still feel not so great, but I guess that'll be a thing for a while. Food tastes  . different, like vaguely metallic maybe. It's not like the kitchen here needs any help in the "making food poorly" category.


Well, at least I have a new roommate.  My last one, who I loathed, went into Plagueville a week after me roughly, so I've been placed in a room with an elderly man who can't really speak, or honestly much of anything.  Quite often the only sound from this room is the beeping alarm on the IV pump I'm hooked up to three times a day, screaming there's an issue of some sort... usually that it's empty.

Like now, as I'm writing this at 8am. It's been beeping for an hour as it waits for the Nurse to come turn it off and disconnect me. Staffing levels are pretty awful on weekends.

In other, non-medical news, I started playing Arknights a couple of days ago. An MMORPG Tower Defense game doesn't seem like it'd work, but so far so hoopy.  It's nothing like FGO, I'll tell you what. But the art is good and I have an anthropomorphic badger carrying a riot shield on my team... what's not to like?


Posted by: Wonderduck at 07:12 AM | Comments (8) | Add Comment
Post contains 231 words, total size 1 kb.

<< Page 1 of 1 >>
31kb generated in CPU 0.04, elapsed 0.1308 seconds.
53 queries taking 0.101 seconds, 285 records returned.
Powered by Minx 1.1.6c-pink.