December 28, 2016
I actually really appreciate these little touches the game throws in. They didn't have to put a lighthouse in the game, or a little town complete with moving milk truck, or things like that, but they did, and it makes it much more fun. My favorite has to be on the map called "Polar", which has a dirigible floating around it. The first time I got that map and saw it, I yelled "DIRIGIBLE!!!" in chat, and started giggling. Then I went out and did something like 120k damage. Ever since, I can't start playing that map until I see the dirigible. I've even had my entire team looking for it. Most of 'em had never seen the dirigible before, can you believe? To be fair to them, there are other things to be looking at. Things like...
Kongo! Yes, I've managed to earn myself a couple of ARP ships. Funny how that happened... I wasn't even trying, and when I reached the "yay" point the game didn't happen to mention it. It wasn't until later when I reorganized my ship carousel that ha-ha! there they were. "They?" Why yes, "they." Not only Kongo(-desu), but...
Hiei! I've actually had better luck with Hiei than Kongo, even though they are exactly the same ship, just with a different paintjob. I can only assume it's because da red wunz go fasta. Which make it the exact opposite of...
...the New Mexico, which is not red. Nor is it fast. It wouldn't be fast if you threw it off a cliff. There's nothing it can't turn into flinders and scrap metal, though. I've had soem very good games with the NMex, including one match pvp match where I deleted two enemy cruisers with two consecutive broadsides. Maybe they'll learn not to give a battleship their entire side as a target next time. Even better, the NMex can take a pounding and keep going. I've seen it bounce Nagato and LOLorado rounds like they were marshmallows. Which is good, because I'm not entirely skilled in the esoteric world of battleship combat yet. Gimme something with torpedoes any day.
Kongo and her sisters are really nice, and any time I need to earn XP or credits, guaranteed, they are kind of my default.
New Mexico is an interesting ship. I didn't really grok her at the time, but in retrospect she's excellent training for Colorado. They are both much the same, large, slow targets, that have a ton of armor and will smack you hard if you foolishly let them get into effective range. They both are easy meat for clever torpedo boats or any BB two tiers above them, but even when down one tier they can aquit themselves quite well. I blew through them both very quickly with a succession of high damage, high XP matches. And then you get the North Dakota, and everything you learned about US Battleships changes, for the better.
Posted by: David at December 29, 2016 01:07 AM (9UHFZ)
I do not Cruiser very well. I did most of the missions in the Takao, trying to get better, but other than one very lucky match where I was in the right place to finish off FOUR low heath ships (for 29K in damage!), I was horrible.
In a Carrier, I will make you hate life though. Unless I'm in my Ryujo and they send up an Independence with its frigging overpowered 6 plane squadrons.
Posted by: Mauser at December 29, 2016 03:13 AM (5Ktpu)
Posted by: GreyDuck at December 29, 2016 08:36 AM (rKFiU)
Getting port slots for duplicate ships has been nice.
Posted by: Will at December 29, 2016 08:43 AM (oKfpi)
Posted by: ubu at January 02, 2017 11:19 PM (UlsdO)
Still haven't quite polished off the New York. Fuso's fun, though, not quite as zippy as Kongo but what it will do to a cruiser...
I'm finding the Mahan more fun than the Farragut, too, and I'm not sure why. It's not actually that much better than the Farragut on paper, excepting torp range, but it feels good.
The torpedo arcs on those German destroyers...
Posted by: Avatar_exADV at January 03, 2017 09:28 PM (/lg1c)
My one problem with the game is a once daily BSOD of different flavors. Only happens during the game (In port, playing or dead), not predictably, other than after the reboot, I'm good for the rest of the day. Doesn't happen in WoT or anything else.
Posted by: Mauser at January 05, 2017 12:02 AM (5Ktpu)
Interestingly, I'm having the same experience with the Mahan. I put it down to the superior torpedo range. It's the first American DD where I don't just use the guns primarily, and then torp if I find myself in range. But I routinely have terrible luck with the New Orleans CA.
I've bludgeoned my way up by playing a hell of a lot of PvP, not by being good:
US: DD-T7, CA-T8, BB-T8, CV-T6
JP: DD-T5(1), CA-T5, BB-T7
GR: DD-T3, BB-T5
RU: DD-T4, CA-T4
Promo: All ARP ships.
Win % is sub-50%, Warships Today Rating in 700's, Survival around 20%, Kill/Death ratio 0.5, and I usually collide with islands about three times a game. Sometimes the same island. (I'm not kidding)
Posted by: ubu at January 05, 2017 05:26 PM (SlLGE)
Other than a few early American ships, I mostly have Japanese, and of course, ARP.
Not sure how I ended up with some of the extra captains for the early ships.
Posted by: Mauser at January 05, 2017 07:52 PM (5Ktpu)
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