January 23, 2016
Meanwhile, my team's carriers, given control of the air, did bad things to the Red Team's fleet; they still had the western cap point, but they never even came close to getting anything else. We won a resounding victory; I was second on the scoreboard but I rightfully feel like I won the game for us.
World of Warships isn't anywhere near perfect. It's very arcadey, destroyers are incredibly overpowered (the guy above me on the scoresheet was in a DD that sank three enemy ships), and the next time someone calls it "realistic" will be the first time. But it's pretty fun, and really, that's all I need.
Posted by: Avatar at January 24, 2016 05:49 AM (v29Tn)
Posted by: Ben at January 24, 2016 07:24 AM (DRaH+)
The St. Louis is probably the best ship in tier three. It's a floating machine gun.
You'll like the Phoenix. Big jump in speed and range. The torps suck, but all US torps suck until the upper tiers. They're mostly for keeping big-nasties at a distance (or surprising the ones stupid enough to get that close).
Posted by: Will at January 24, 2016 08:42 AM (1EtXn)
Posted by: Steven Den Beste at January 24, 2016 10:48 AM (+rSRq)
Ben, it was the stuff dreams were made of, lemme tell ya. When I realized I had not one but two aircraft carriers under my guns at short range, I knew I had fulfilled the fantasies of ship captains everywhere. It'll never happen again, I'm sure, but for a moment there? Oh, mama!
Will, excellent! I'm Wonderduck over there, of course. Drop me a line in-game.
Posted by: Wonderduck at January 24, 2016 10:53 AM (KiM/Y)
BTW, the same Wargaming account can be used with World of Tanks too, and their other game (World of Warplanes, IIRC, but the gameplay is WAY too cartoony from what I've seen.)
I'm Dr_Mauser there.
Posted by: Mauser at January 24, 2016 11:28 AM (5Ktpu)
Posted by: Ben at January 24, 2016 12:54 PM (BdQxf)
My. That's rather addictive. Not played a computer game in years.
Still learning, but it's certainly engaging. I'm using the handle of "MachineCivilization."
Posted by: Clayton Barnett at January 24, 2016 03:13 PM (lU4ZJ)
In either format, it's one player, one ship. I guess aircraft carriers are slightly different (one player, one ship + squadrons of airplanes), but I'm still some way away from that experience.
Posted by: Wonderduck at January 24, 2016 04:23 PM (KiM/Y)
I just watched a couple of those videos from the game that you linked to.
How the hell many torpedoes do destroyers carry in this game? I think I saw that thing fire more than 20, and they didn't carry that many in reality.
For another thing, they have a ridiculously wide angle of fire in the game. In reality they fired broadside and that was all.
(At least if this is supposed to be first-half-20th-century.)
Posted by: Steven Den Beste at January 24, 2016 08:21 PM (+rSRq)
Posted by: Steven Den Beste at January 24, 2016 08:45 PM (+rSRq)
"Avatar_exADV". See y'all in port.
Posted by: Avatar at January 24, 2016 09:40 PM (v29Tn)
"TheSquirrelPatrol". Good luck and clear sailing.
Posted by: David at January 24, 2016 09:49 PM (+TPAa)
OTOH, torpedoes have limited range, especially US ones (~5 km early on) and no IFF. (Japanese run about 8 km). And given the lead time they take, even if you DO use the aiming guides properly (and many players don't seem to) one change in speed or direction is a miss. The biggest problem was teamkills from fools in destroyers firing from the back of the pack and blowing up their teammates. They recently nerfed that to half damage because it was such a problem.
Posted by: Mauser at January 24, 2016 11:19 PM (5Ktpu)
In one of the videos the Duck linked to, the ship we were following ate four torpedoes fired by a friendly. I had the sound off, so I don't know what he said when it happened, but I bet it featured a lot of four-letter words. (Maybe I'll go watch that again just to see.)
Interestingly that didn't sink him. So add yet another layer of unreality.
Posted by: Steven Den Beste at January 24, 2016 11:34 PM (+rSRq)
Was playing earlier and low on health, and a destroyer had managed a perfect spread on me - no way I was going to be able to avoid any of the fish. Was quite impressed, despite myself... right up until they ran out of range maybe 100 yards from my ship. Unfortunately for the DD, by this point he was without engines and on fire and my blood was up. Did not end well for the poor tin can.
I'd just finished a reread of Shattered Sword and am definitely in the mood for naval gaming. Not that fond of the pop-in, pop-out spotting, though.
Posted by: Avatar at January 24, 2016 11:47 PM (v29Tn)
Steven, some torps are relatively small... and battleships have a LOT of hit points.
Posted by: Wonderduck at January 25, 2016 01:07 AM (KiM/Y)
Posted by: Steven Den Beste at January 25, 2016 02:08 AM (+rSRq)
Posted by: Steven Den Beste at January 25, 2016 02:35 AM (+rSRq)
Posted by: David at January 25, 2016 04:04 AM (+TPAa)
Something that hasn't been mentioned is that the major offset to unlimited ammo is scale. The world is compressed to something like 1/4 or 1/8 actual relative size, and consequently the ships all move much, much faster at much closer distances than in real life. It creates a somewhat languid version of twitch gaming that simulates what a naval battle looks like in a movie. Or at least that's the way I look at it. It's not realistic, and destroyers are STILL overpowered despite being, apparently, severely nerfed months ago, but it's "painted" as if it's realistic. If that makes sense.
Posted by: Ben at January 25, 2016 08:09 AM (DRaH+)
Posted by: Wonderduck at January 25, 2016 06:29 PM (KiM/Y)
Posted by: Will at January 25, 2016 08:13 PM (1EtXn)
Posted by: David at January 25, 2016 09:26 PM (+TPAa)
Posted by: David at January 26, 2016 03:10 AM (+TPAa)
Posted by: Avatar at January 27, 2016 05:11 AM (v29Tn)
Av, I played three games last night. In one, my St Louis stumbled upon a Fleet of Fog Kongo. That match didn't last long.
In the second game, my DD rounded an island... just in time to intercept every torpedo ever made by the Japanese. That match didn't last long, either.
In the third game, my DD had three battleship kills (torpedoes away!) and severe damage dealt to two cruisers. Unfortunately, the two cruisers were on MY team (torpedoes away... oh criminy!).
I gave up for the night after that.
Posted by: Wonderduck at January 27, 2016 08:46 AM (KiM/Y)
I've played way too much of this game since you pimped it here, it's kept me up to 2am three nights in a row and I haven't gotten any of my chores around the house done....
My best battle so far was the first mission in my Tenryu, where I blew a defending DD and CA (both tier II) out of my way to get into the back field, where I then took down two opposing carriers. I had a good spread of torpedoes about to add a battleship to my tally, but a flight of torpedo bombers got to it first, and that battle was all over except for cleanup that happened on the other side of the map.
Posted by: David at January 27, 2016 11:54 AM (V4nC5)
Posted by: Steven Den Beste at January 27, 2016 01:16 PM (+rSRq)
You just inspired me to go back and watch Arpeggio of Blue Steel again. And if St. Louis (a pre-dreadnaught ship) is "Tier III" then I was wondering how Takao is rated?
The Takao class is generally considered the best cruiser the IJN built, even though there were later designs (like Mogami). With 10 8-inch guns and 16 long lance torpedoes, it should seriously kick ass in these kinds of battles.
Posted by: Steven Den Beste at January 27, 2016 02:49 PM (+rSRq)
Posted by: Steven Den Beste at January 27, 2016 02:50 PM (+rSRq)
Posted by: Ben at January 27, 2016 03:56 PM (JYung)
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