November 21, 2016
My second Tier VI ship is the Cleveland, an American light cruiser that holds the distinction of being built in greater numbers than any class of cruiser by any navy ever. It's a good ship, I just hate it... I just can't get the hang of its rainbow-arc guns... but that's not why I'm here. Like many Tier VI cruisers, the Cleveland has a "float fighter" on-board that it can launch for limited protection against enemy planes.
In this particular case, it's a non-existent float variant of the Grumman F3F "Flying Barrel." This cheeses me off something fierce, and it's one of the few things I really dislike about this game: the amount of "Paper Ships" involved... or in this case, "Paper Planes". There was a perfectly good float fighter out there that they could have used, one that actually existed!
The Grumman F4F-3S "Wildcatfish". Yup, they basically stapled a pair of floats to the underside of a Wildcat and ran it through testing. I can only imagine that performance was... well, let's be charitable and call it "lacking." But who cares? When you've got a cool nickname like "Wildcatfish", you don't need to be fast or maneuverable.
It was no A6M2-N "Canoe of Destiny" though, I'll tell you what.
Posted by: Wonderduck at
11:33 PM
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Posted by: David at November 22, 2016 01:16 AM (9UHFZ)
Posted by: Will at November 22, 2016 12:32 PM (23AsI)
But I persevere because I really wanna get my next Arpeggio ship.
Posted by: Mauser at November 22, 2016 06:38 PM (5Ktpu)
Posted by: Will at November 22, 2016 10:12 PM (D6ny+)
I guess I keep missing you (with torps...bah-doomp! "thankyouIllbehereuntilTuesday!") when you're on. I'm down to the last 20k xp for Takao, and clench my teeth every time I see someone with theirs. I've gotten so used to grinding damage I have to remember to change my play for base xp.
Posted by: ubu at November 23, 2016 10:58 AM (SlLGE)
I usually see our host on quite late (but then I'm usually still on when he drops out).
Posted by: Will at November 23, 2016 11:45 AM (cvGqf)
Posted by: ubu at November 23, 2016 02:54 PM (UlsdO)
(Been weeks since I played WoT, but I was doing fairly well. I will probably suck for a while when I get back to it).
I still have about 60K to go. It'll be a good excuse to avoid the Black Friday crowds.
How do you adjust your play to buff Experience vs Damage?
Posted by: Mauser at November 23, 2016 06:24 PM (5Ktpu)
My rating is actually better than I expected, but still not all that good.
Posted by: David at November 23, 2016 07:12 PM (9UHFZ)
The hard part is balancing familial obligations with playtime. If I was still bache-ing it, I'd of had the grind done in a few days.
Posted by: Will at November 23, 2016 09:26 PM (D6ny+)
(And only base XP counts! no Bonuses!)
Posted by: Mauser at November 25, 2016 01:58 PM (5Ktpu)
I found that when running a Ryujo against an Indepedence (or same thing at the next tier), the best thing to do is to use your fighters as bait and/or sacrificial lambs to keep the enemy fighters away from what is truly important, your torpedo bombers. Spread the fighters out, scout the map, draw the enemy fighters away from an enemy BB, send the bombers in for the kill. If the enemy is keeping his fighters over the fleet instead of following your planes around, then go for the CV itself. You also have the firepower pull off a start of the game CV snipe if he doesn't have a Cleveland or equivalent guarding him, you just have to pay attention and be ready to pick another target if you see too may cruisers or fighters back on defense. But if you're playing an IJN tier VI-VII CV right, you should have a CV or BB kill in the first couple of minutes, before the USN CV is really on his feet.
And of course, if you possibly can, dogfight over your own ships where their AA can help. If he follows you into AA cover, excellent; if he breaks off, at least your fighters survived to keep harassing.
Posted by: David at November 25, 2016 05:14 PM (9UHFZ)
Posted by: Will at December 20, 2016 04:26 PM (obXGT)
Posted by: David at December 21, 2016 03:47 AM (9UHFZ)
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