January 01, 2012
Where the game really impresses, however, are the graphics. I'm not talking about the amazing vistas (which are rightly jawdropping), but just the incidentals. For example, this scene:
Yes, that's right: it's a Skyrim chicken. But look around the scene, too... everything looks so gosh-darned gorgeous, it's breathtaking. It goes without saying that motion is everywhere: the waterwheel is turning, there's a little bit of smoke from a campfire wafting by, the chickens walk around, and on and on.
It's not all chickens and woodpiles, though. The above is inside a watchtower that, over time, collapsed into the nearby lake... and was taken over by a few necromancers. Poor guy up there was just looking for a place to keep the weather off his head while he slept. The atmospherics make the scene creepy as all heck when you walk into the room: water leaking in, odd lighting, and echoing sounds just made me want to turn around and walk out.
They say that Skyrim has a history of amusing glitches. I've only seen one, the conjoined guards there in the lower right. Both heads turned to follow me around, too, so it's not "just" a glitchy graphic.
This? Oh, just another piece of glorious Skyrimic scenery. One of the moons with the Northern Lights shining nearby... it goes without saying that they shimmered and moved just like the auroras I've seen in real life. I spent a good 10 minutes of real time watching them, until I was attacked by a pack of wolves.
A dragon, shortly before it decided that it really wanted nothing more in life than to kill me and chew on my bones. It didn't get a chance to, though, as during the fight, I fell off a poorly-placed cliff. Oops.
I may have mentioned this, but Skyrim does "big" very, very well. Above, watching the sun rise from atop a mountain peak near Azura's Shrine.
Posted by: Pixy Misa at January 02, 2012 12:35 AM (PiXy!)
Posted by: Avatar_exADV at January 02, 2012 01:46 AM (pWQz4)
Posted by: Siergen at January 02, 2012 02:52 PM (GcG9m)
When I see those pictures, what it says to me is that they spend a titanic amount of time and resources on model-making. I can't imaging just how huge must be the library of meshes and textures.
Lots of games shortcut those, and we're all used to seeing dozens or hundreds of copies of The Box or The Explosive Barrel. It looks like these guys didn't take quite so much of a shortcut.
Posted by: Steven Den Beste at January 02, 2012 04:45 PM (+rSRq)
Only one chicken model, though.
Posted by: Wonderduck at January 02, 2012 06:52 PM (f/6aJ)
Only one chicken model, though.Enough about the chicken - where are the ducks?
Posted by: Siergen at January 02, 2012 07:11 PM (GcG9m)
Posted by: Mauser at January 02, 2012 11:40 PM (cZPoz)
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