November 25, 2013
More often than not, this is the result of one of my launches. Or something similar, at least. Sometimes it's a staging error: it's generally quite bad to deploy your parachute during takeoff, for example. Sometimes it's just a conceptual error: if one solid-fuel booster is good, eight must be eight times as good! But sometimes... sometimes, it's something like neglecting to cross-brace things together. Who knew that could matter?
Then you realize you're feeling a sense of triumph. When was the last time a video game made you feel like that?
It's a helluva game, KSP is. I daresay it has The Right Stuff.
Posted by: Steven Den Beste at November 25, 2013 09:57 PM (+rSRq)
I found a free download version, though (a demo version I think) so that might have something to do with it.
Posted by: Ed Hering at November 25, 2013 10:00 PM (aEOAA)
(Especially if I ever want to get The Writing Project done.)
Posted by: GreyDuck at November 25, 2013 11:30 PM (CUkqs)
Posted by: Wonderduck at November 26, 2013 07:07 AM (Izt1u)
I don't have much trouble getting into orbit, but I haven't mastered rendezvous yet. I hate to think how many poor Kerbals I've set adrift in space, and I've put quite a few "landing" craters on the Mun.
Posted by: David at November 26, 2013 12:12 PM (vtKcn)
It is a very, very good game.
Posted by: Pixy Misa at November 27, 2013 01:25 AM (PiXy!)
Posted by: Pixy Misa at November 27, 2013 01:31 AM (PiXy!)
No, Kerbal is fun because it encourages you to take a seat-of-your-pants approach to rocket design (it is very near a goddamned flugtag in that respect). Yes, yes, you can look up someone's completely-optimized, rigorously-tested, over-engineered design and fly to other planets in it, but that's just a test in orbital mechanics. But in Kerbal, if you want to try another kind of rocket you just go and bolt the pieces on, send up Jebediah Kerman, and cross your fingers. How many boosters is that... oh, ALL the boosters, you say? And six stages? "Oops, obviously there's some torsion stress there, I can see the flexing!" And yes, hilarious "forgot to put the parachute deployment on the final stage instead of the first one" antics...
The career mode does have one downside, in that you really do need to spend a good amount of time ON Kerbal in order to get the science points to buy the stuff you need to get a decent payload to orbit with enough fuel for a Mun-shot. There's a bit of grinding involved really, or more like "dammit, I came down in the badlands again, no science points left to be mined from here..." (That said, it's actually kind of funny how you can get a good amount of your initial science done by building a rocket, putting it on the pad, then getting out and sending reports from the ground outside the rocket.)
There's another stage where you've got the rocket to orbit the Mun, but not really the stuff you want to put a Kerbal down on the moon and get him back home, and it's a little awkward. Helps if you can do an orbit of the second moon and a little not-technically-orbiting-anything reporting, of course.
Also, the time-acceleration tool spools up and spools down, so be careful with the 10,000x time advance any time you're on a trajectory with a rock at the end - even if you hit "slow down" it might not slow down fast enough for you to avoid denting the planet a little.
Posted by: Avatar at November 27, 2013 04:41 AM (GJQTS)
Posted by: David at November 27, 2013 10:45 AM (vtKcn)
Posted by: Mauser at November 28, 2013 04:13 AM (TJ7ih)
Posted by: Wonderduck at November 28, 2013 07:14 AM (Izt1u)
Posted by: Pixy Misa at November 28, 2013 07:21 AM (PiXy!)
Posted by: Mauser at November 29, 2013 01:55 AM (TJ7ih)
I still have problems with staging, for example, but I'm getting better.
Posted by: Wonderduck at November 29, 2013 02:23 AM (Izt1u)
47 queries taking 0.6571 seconds, 262 records returned.
Powered by Minx 1.1.6c-pink.