Are you sure you only have to work a mere five hours of overtime this week?
Thanks for the find. I am not sure that was the photo I was thinking of, but it seems very close...
Another thing I did at Otakon was to watch one of the two US premiere showings of In This Corner of the World - the movie started its' US run that weekend. I highly recommend it - this film was the movie that kept Your Name from winning the top award for animation in Japan.
One thing that was immediately apparent was that when the production staff said they had tried to keep as much of the setting (Mostly in Kure, but also some shots of Hiroshima.) as close as possible to recollections and old photos, they were telling the truth. From a military buff's perspective, that includes the Japanese warships at Kure. You know the classic photo of Aoba bottomed-out, listing, and with her stern blown off? They reproduced that almost exactly. Same with Amagi. Also, as far as I have been able to tell, the dates they showed on-screen when Task Force 58/38 raided Kure, as well as when the B-29 raid, all were accurate.
Posted by: cxt217 at August 21, 2017 07:35 PM (kS3Mo)
2
CXT, according to the caption I saw for the pic, it was a B-29 recon photo from April 1945. If it's not the photo you had in mind, well, I dunno what to tell ya.
Posted by: Wonderduck at August 21, 2017 07:38 PM (sfI9H)
3
I saw In This Corner of the World at my local(ish) art school theater tonight, and I'll be damned if they didn't reproduce that exact recon photo in animated form. I second CXT's recommendation; it's definitely worth seeing. Also the sound design was as outstanding as the visual.
Posted by: flatdarkmars at September 04, 2017 08:48 PM (zLeyl)
Name That Mystery Ship XXXIII
It's been seven months since the last Mystery Ship contest... which is better than a year, like the previous entry... so I think it's time once again! Name this mystery ship:
As usual, no image searching. I can't stop you from doing it, but you'll have to live with it on your conscience forever. As is also usual, CTX and FDM are on the leash until I let 'em at it. You get one guess, and one guess only, so make it count. Winners are determined by me, my decision is final, so don't push it, 'k? The winner gets his or her very own blog post on a topic of their choosing (exceptions: pr0n, politics, and religion).
1
That's either a set from Water World, or the concrete battleship in Manila bay.
Posted by: David at August 14, 2017 12:37 AM (JMkaQ)
2
I expected someone to post the answer by now. I figured it out, but I also checked my answer to see if I was right. I don't ever *know* any of these, or even have a good idea...I just use details in the picture to try to figure out what they are. This time it worked.
Posted by: Ben at August 14, 2017 10:50 AM (S4UJw)
3
So what's your answer, Ben? You neglected to mention that...
Posted by: Wonderduck at August 14, 2017 06:26 PM (sfI9H)
4
Oh! I wanted to give people who know more than I the opportunity, since I checked my work against the internet.
It's the Petropavlovsk, later renamed Marat. It was a real ship, and and also a real rock (sort of). It was struck as Volkhov, to finish out her official names.
My research was based on "That's at least parts of a late-19th Century; maybe very-early-20th Century, very large ship; so likely a battleship. That also appears to be a rock. What battleships became rocks?" That's a very short list.
Posted by: Ben at August 14, 2017 07:56 PM (B1bvu)
5
I know the answer too, but only because of some non-naval background that gives me an unexpected advantage -- only in relation to this specific ship.
Posted by: Pete Zaitcev at August 14, 2017 08:16 PM (pjL8P)
6
We've got a winner! And, unless my memory fails me, a first-time winner to boot!
You get a post, Ben. Lemme know what you want when you figure it out.
Posted by: Wonderduck at August 14, 2017 08:17 PM (sfI9H)
7
Speaking of prize posts: back on March 2nd, in "Why A Duck: The Story Of An Obsession In Five Acts, Act I." you ended with "Next time, Act II and more."... and then went silent.
Posted by: David at August 14, 2017 08:39 PM (JMkaQ)
8
That should be taken as neither an accusation nor a demand, btw. But I would love the read more, and it seemed you enjoyed writing that first part.
Posted by: David at August 15, 2017 10:26 PM (JMkaQ)
1
I would say "timing!" but the lack of any obvious motion blur, and more than reasonable detail would seem to inform against high-speed film used fortuitously. And the seeming lack of reaction from what appears to be a crewman casually observing the event. Which leads me to suspect the near-flat level of the shot, combined with what could actually be pretty extreme perspective from the camera's point-of-view, suggests we're not seeing exactly what appears to be happening.
Posted by: Ben at August 11, 2017 12:27 AM (B1bvu)
2
I can't find any detail on this exact image, but from the several similar images I did find, this would appear to be what happens when you snag the arrestor cables incorrectly and stop a bit too abruptly. The plane normally doesn't stay like that for more than a couple of seconds though.
Posted by: David at August 11, 2017 01:42 AM (JMkaQ)
3
That's what I assumed, David. I do know it was on USS Cabot, an Independence-class CVL, sometime in 43 or 44.
Posted by: Wonderduck at August 11, 2017 07:38 AM (MhSsP)
4
"The plane normally doesn't stay like that for more than a couple of seconds though."
I bet they and the few seconds around them are exciting, though!
Posted by: Rick C at August 11, 2017 09:08 AM (ECH2/)
5
"Any landing you can walk away from, right Hal?"
"I dunno, Jim, I think that joke was a bit ON THE NOSE, don't you?"
Posted by: GreyDuck at August 11, 2017 06:12 PM (rKFiU)
6
Any landing you can walk away from is a good one.
If they can use the airplane again afterwards, it's a great one.
Posted by: flatdarkmars at August 11, 2017 07:26 PM (zLeyl)
7
OK, fine. I now accept that the X Games really are "extreme". Nose grinds in fighter planes...
Posted by: mikeski at August 11, 2017 08:40 PM (88xRJ)
8
Apparently the Breakdance "Headspin" move has antecedents farther back then we previously knew.
Posted by: Mauser at August 12, 2017 11:13 AM (TYvUn)
D-Day Stories By The Greatest Announcer Of All Time
Two years ago, when Vin Scully was still calling ballgames for the Dodgers, he decided to tell a few stories about the events of D-Day. Being Vin Scully, the result was amazing.
Today is the 73rd Anniversary of that heroic, terrible day.
1
It's sorta inappropriate in one way, but I actually had the opportunity to roleplay as Mad Jack, which was kind of unique. I've never roleplayed a historical person before or since
Call of Cthulu, set in the pre-WWII period with GURPS Horror rules, only the campaign actually ran into the early days of the war. Of course, those nasty Nazis were using zombies and other eldritch beasties as they closed the pocket on Dunkirk, where the group was trying to retrieve an informant with knowledge of their plans. I was a one-session guest, so the GM gave me the the Colonel, who would otherwise have been an NPC. He'd given me a heads up ahead of time, so I'd read up on him and made it a point to replicate his longbow kill during a fight with some Germans.
Midway 75 Years Later: Never Call Me A Hero
A few months ago, somebody named "Nick" showed up in the comment section of a post I wrote on the passing of "Dusty" Kleiss, the last of the Midway dive bomber pilots. He was looking for information on the picture of Mr Kleiss I had used... where I got it, maybe where the hi-res version is located, that sort of thing. As it turned out, I remembered where I found it and a little bit of research found that the hi-res version was available via the AP. I took the time to send Nick the info in an e-mail and thought that would be the end of it.
As it turned out, I was wrong. Nick was an editor at HarperCollins, and he had been looking for a good photo to use for a book that would be coming out about Mr Kleiss. I expressed enthusiasm for such a project, and said that I'd be buying it as soon as it came out. I also pointed him to the Battle of Midway Round Table, and pointed out that it would be of great interest to them as well... after all, Mr Kleiss had been a member himself! Not long after that, Nick said "I'm sending you a copy of the book." I'm certainly not going to turn that down! I also pointed out that it won't make a difference to any review I write... though I really really hoped it'd be good. The book showed up a couple-three weeks ago, ahead of the official release date, and I began to read through it. So what do I think about Never Call Me A Hero by N Jack "Dusty" Kleiss (with Timothy and Laura Orr)?
It's delightful. His service in the Pacific takes up a little over half of the book, more or less, with the remaining pages devoted to the rest of his life. Kleiss was a habitual note-taker, and he apparently kept everything he could. His logbooks and diaries of his time on USS Enterprise make up much of the basis for his recollections, copies of official reports and other primary source documents fill in the rest. But clearly just as important, if not moreso, to Kleiss are the letters he wrote to his girlfriend (later wife) Jean and their relationship. He was clearly a man deeply in love with his girl, a love which stayed with him even after she passed away in 2006, after more than 60 years of marriage. We also get to read about what he did after he left the Enterprise, then after retiring from the US Navy in 1962, two topics about which the historical record had previously been essentially silent.
But the real reason we've come to Never Call Me A Hero is his role at the Battle of Midway. After having read the book, I came away with a sense of both pride and sadness from "Dusty". Pride in that, while he repeatedly says that he was "just doing his job," the job the US Navy had trained him for, he and his fellow pilots knew they had just been a part of something big. It's also clear, though, that in many ways June 4th, 1942 was the worst day of his life. Very shortly before the big attack, he had a talk with his best friend, Tom Eversole, about what was being loaded onto his plane: a Mk.13 torpedo. Lt Eversole flew a TBD Devastator in VT-6, and after the earlier missions the Enterprise had been on, raids on the Marshall islands, Admiral Halsey had made it clear that as long as he was in command, not a single TBD would ever go to the flight deck carrying a torpedo. Admirals Fletcher and Spruance had other ideas. As their conversation came to an end, Kleiss went to his plane thinking his friend was going to die. Worse, he believed that Eversole thought he was going to die, too. Even worse, they both knew it would be for nothing: all Mk.13 torpedoes had a flawed trigger mechanism that prevented it from actually exploding when it hit a target. That usually wasn't a big deal though, since the Mk.13 also tended to malfunction when dropped from a height into the water... kinda like the way a torpedo bomber releases a torpedo.
In a very real way, reading Never Call Me A Hero brought the Battle of Midway to life in a way my prior reading never did. We all know the names, of course: Dick Best, Earl Gallaher, Wade McCluskey, and many others. But that's pretty much all they are: names. But to Dusty Kleiss, they were friends, bosses, someone he had lunch with the day before. Pilots that he had known for a year or more, some that he just barely knew, even one that he disliked intensely. More than anything else, that's the value of the book: it gives a human touch to the titanic events of June 4th thru 6th, 1942. They call it the battle that changed the course of the war. For Kleiss, it changed his life forever. He tells us in a matter-of-fact way about the actual attack runs he performed on the Kaga, the Hiryu, and later the Mikuma, gives us some feeling about what it was like to swoop down on a target and plant a bomb dead center, but it feels... I'm not sure how to put it. Almost detached, but with a huge amount of emotion just behind the facade. It's a fascinating part of the book, not just the tale being told, but how it's being told as well. We also get to see a part of the battle that I'm not entirely sure has been talked about before: what it was like afterwards. Knowledge that they'd won a huge victory, bringing a measure of vengeance to the men and ships killed at Pearl Harbor just a few days under six months earlier... but also his reaction to returning from the first attack and seeing just four stunned men sitting in VT-6's ready room. Realizing that his own squadron had taken losses that would have been considered catastrophic a few days earlier, but now meant that VS-6 had more remaining crewmen than the others on the Enterprise. The intense anger when The Powers That Be tried to send the dive bombers on a ridiculously long search/attack mission... with 1000lb bombs slung underneath, restricting the amount of fuel they could carry, and the resulting yelling match between the squadron leaders and the bridge staff. Eventually, the satisfaction of a job done well.
After Midway, Kleiss was reassigned, leaving the Enterprise and VS-6 for a training position on the mainland, teaching trainees how to be dive bomber pilots. Once the war ended, he bounced around the Navy high command in technical billets. For example, he was in charge of the team that designed (well, modified a British design) and installed the steam catapults on the new USS Enterprise (CVN-65). After leaving the Navy, he became a high school physics teacher. And he never talked about Midway.
Until Walter Lord began writing Incredible Victory, his outstanding book on the Battle of Midway... and the first to really use statements from the men who were there. Marines in their slit trenches on the sandy atoll, riding out the Japanese attack. Army B-17 crewmen, harassing the Japanese fleet from 25000 feet. Navy backseat gunners. Fighter pilots. Dive bomber pilots. Even after a six-page reply to Lord's written questions, Kleiss remained reluctant to speak about Midway. Though it's never explicitly stated in the book, I suspect there was a bit of survivor's guilt involved. He does wonder why he was allowed to live when his friends and comrades died around him. On those occasions when family of his friends in VS-6 wrote him, asking for recollections of their father or grandfather, he always had trouble replying... because such-and-such died when his Dauntless caught fire and burned down just before crashing into the ocean. Then, in 1992, something changed. It was 50 years later, and he realized that he didn't just want to talk about those wonderful, awful days in June, he had to. He began attending conferences and anniversaries as a guest of honor, mainly because it was a great way to reconnect with his old buddies from the Enterprise, but to share his role in the battle as well. Finally towards the end of his life, his goal was to get his memoirs written and published before the 75th Anniversary of Midway. N. Jack "Dusty" Kleiss didn't live to see his autobiography published, having passed away on April 23, 2016, but he knew it would be.
Never Call Me A Hero doesn't tell us anything about the events of Midway that we didn't already know. What it does do is distill everything down to the level of one human caught in the middle of the greatest victory the US Navy has ever had. It makes us connect with the man, the pilot, the dive bomber pilot, of the Enterprise in a way no other book has before or will again. It's a fascinating story of a man in the middle of history, and who played a major supporting role in how the history resolved. If you are a Midway historian, you will want to read this book. If you like biographies, you'll want to read this book. The book is not essential to understand the Battle of Midway, but you will come away with a better appreciation for the human side of war. It wasn't just SBDs and A6M2s and Kates and Buffalos. There were real people in those cockpits, people who lived and died due to their skill, or the skill of their enemies, or just the luck of the draw. That's important to remember. "Dusty" Kleiss never considered himself a hero... the men who never came back, they were the heroes, he said... but though he might have denied it, he was certainly a brave man who influenced the direction of the world on those three days in June, 1942. It's a good story and well told. It's a fitting memorial to the Last Dive Bomber, and to the 75th anniversary of the Battle of Midway.
1
It's neat that you got to be a part of that project, even in a small fashion.
Posted by: GreyDuck at June 04, 2017 10:04 PM (rKFiU)
2
You're not wrong. It's about as small a part as it's possible to have... the picture he asked me about is in the upper-right-hand corner of the back cover... but it thrills me to no end that I got to do something for this book.
It didn't influence my review in any way... I don't believe it's essential reading on the Battle of Midway... and I definitely would have bought it anyway, but... well. Good times.
Posted by: Wonderduck at June 04, 2017 11:10 PM (C93gM)
Posted by: Wonderduck at June 05, 2017 08:23 PM (T79Wl)
4
Yes, you still have readers. And yes, this is a nice piece of writing, which encourages me to add the book to my wish-list. But it's not the kind of post that prompts discussion.
Posted by: David at June 05, 2017 10:05 PM (JMkaQ)
I don't like that clicking "comments" at the end of your entries doesn't open the comment section. (Chrome latest on Win 10, if Pixy looks at it) I can only get here by hitting 'entry' after someone else posts.
Posted by: Doug O. at June 06, 2017 05:44 PM (b67BQ)
7
Doug, that might just be you. I literally just switched to Chrome, so I'm watching its behavior very closely, particularly here at The Pond. When I click on either "comments" or "add comments", they open up just fine.
Posted by: Wonderduck at June 06, 2017 08:16 PM (7E0qe)
8
Honestly, I haven't been able to post here from my home box in months; running Firefox both at home and work, but for some reason the work one will post and the home one won't. I can post just fine to other mee.nu stuff so I dunno what the heck is going on with that.
Posted by: Avatar_exADV at June 06, 2017 10:49 PM (/lg1c)
9
An unlikely possibility is that it's because The Pond isn't actually mee.nu. I'm one of the few remaining denizens of MuNuVia.
Posted by: Wonderduck at June 06, 2017 10:59 PM (7E0qe)
10
Aha! A paranoid safety app had blocked this page from hitting scripts.mee.nu
Posted by: Doug O at June 07, 2017 07:16 PM (sdWdc)
A Dutchman's Story
Over at reddit, there's a certain community called "askhistorians", where history questions are given serious answers by professional historians or knowledgeable amateurs. The most prolific and responsible responders become "flaired users", considered the go-to people on their particular specialties. If a flaired user is answering a question in their specialty, there's a very good chance indeed that they know what they're talking about. I'm lucky enough to have convinced people that I know what I'm talking about and earned my flair ("Pacific Theater - World War 2") back during the unemployment time.
As I was taking it easy on my knee (doing nicely, thankyouverymuch!) Saturday afternoon, I wandered into askhistorians to see what was going on. One of the questions was quite interesting: a young man's grandfather was held in a POW camp in Japan at the end of the war and claimed that he saw a nuclear explosion. Where could he have been held, and how did he get there? I didn't know, but I wanted to find out. So I started digging into the intarwebbz with what little information I had:
1) Grandfather was Dutch, living in the East Indies.
2) We had his name.
3) He had to have been held near Hiroshima or Nagasaki.
It was unsurprising to me that there was information about Japan's POW camps on the 'web. What did surprise me was that one of the best sites was from Japan itself. And oh my, it had a list of every POW camp on Japanese soil, broken out by location of the administrative center. And what do you know? Both Hiroshima and Fukuoka, which is just north of Nagasaki, were admin centers for POW camp networks. A quick perusal of nationalities held in the Hiroshima camps made it clear that Grandpa was likely held in a Fukuoka camp: at war's end, only 500 Dutch nationals were held near Hiroshima, while around 3700 were in the vicinity of Nagasaki.
So it was possible that Grandpa could have been in the vicinity of one of the bombs. I was almost ready to call it a night, when I hit a gold mine of information. This site was devoted to Allied POWS in Japanese hands, both in Japan and elsewhere. And there, in the middle of a cluttered index page, was a jewel beyond compare: the POW rosters of each Fukuoka camp at the time they were liberated. Better still, they were official records, pdf'd from the National Archives and Records Administration. There were some 20 or so reports, one for each camp.
As is my wont on any sort of project like this, I started from the back... and after about ten or 15 minutes of searching, I opened the roster for Fukuoka Camp #23, which held mostly Dutch prisoners. I quickly jumped to the correct initial and started looking. And then, about two hours after I had read the original question, I found him.
To say I was excited would something of an understatement. He really could have seen the bomb over Nagasaki! I posted my findings, then started phase II of the search: trying to find where Camp 23 was located. This took no time at all. On another page of the site with Camp #23's roster were photographs of each camp, whatever was available. For #23, there was only one... a remarkably sharp aerial shot. And there at the top was the lat/long of where the pic was taken... a quick wrestle with Googlemaps, cursed be its name, got me to where I was looking.
The red star was the rough location of Fukuoka #23, some 54 miles from Nagasaki as the crow flies. The only thing was that Mt Tara was directly between the two points, but as it turns out it's only just barely a mountain, measuring in at just over 1000m in height. The Nagasaki bomb exploded around 500m over the city.
After all the searching, I pretty much had the answer. Grandpa probably didn't see the flash of the detonation, but certainly could have seen the smoke cloud, and probably heard something of the explosion. Satisfied, I finished updating my post and took a nap.
When I woke up this morning, it was to an inbox filled with comments, a notification that someone had given me a month of "reddit gold", and the revelation that my comment had been linked to by reddit's "best of" page... and one more thing.
Another reddit user found Grandpa's name in the lists for another Fukuoka camp, #14... which was less than two kilometers from Ground Zero. It was totally destroyed by the blast, with seven POW deaths. Despite this, Camp #14 stayed in operation until it was liberated in September. I did some quick digging and found there was no discrepancy: the report the other user found was of all POWs to have held in the camp, not the list of who was there when it was liberated. Clearly Grandpa had been moved to #23 at some time before the bomb dropped. It did, however, allow me to partially answer the OTHER part of the poster's original question: how did Grandpa get there?
It turned out that most of the Dutch POWs were brought to Fukuoka #14 in April 1943, on one of the lesser-known Hell Ships, the Hawaii Maru. It only made two voyages in that role before being used as a troop transport instead. While conditions were as bad in the ship as in any other Hell Ship, remarkably few prisoners died on board.
I do believe the results of my research falls into the category of "a good day's work". I'm stupidly pleased with myself, I am.
1
Impressive work. You have good reason to be pleased with yourself! I hope the original poster regards your answer as more than simply a neat bit of info.
Posted by: David at February 20, 2017 04:02 AM (JMkaQ)
2
Nicely done indeed! I'd call that downtime-well-used. Kept your mind engaged, and puzzled out something that a stranger was keen to know.
Posted by: GreyDuck at February 20, 2017 08:34 AM (rKFiU)
3
Very impressive detective work! Also amazing that there are still sites on the internet with actual archival information.
Posted by: Mauser at February 20, 2017 10:08 PM (5Ktpu)
Very good indeed! Remarkable thing, the Internet. Someday it will be big...
Hiroshima does not surprise me, given that the military port of Ujina, which handled IJA troop movements, is there. Neither does the fact that someone in Japan is hosting a information lode like that - there is a book published in Japan that had information on all the casualties of the Battle of Midway, on both sides, right down to the home towns.
Posted by: cxt217 at February 21, 2017 08:39 PM (lHKW1)
As for whether he saw the flash, I find this plausible. Light bounces off of things in addition to being absorbed, and that was a lot of light -- sudden unexpected light from an odd direction. The "day the sun rose twice" at the Trinity test (higher yield, but much closer to the ground) drew notice much further away than 54 miles.
Aboveground tests at the Nevada Test Site, near Las Vegas in southern Nevada, could sometimes be observed from Los Angeles or even the Bay Area (e.g., these LA photos of the 29-kT Apple 2 test, famed for the surreal pictures of a fake town getting blown away) and were a famous public spectacle in Vegas itself, 65 miles away.
Posted by: Ad absurdum per aspera at February 21, 2017 10:45 PM (f2J2+)
I find myself in a state of peace, for I have seen the dirigible and therefore all is right with the world. Farewell, sweet airship with a rigid structure covered by an outer skin... until the next time I play the World of Warships map named "Polar." And you, my readers, may you be fortunate enough to see your own dirigible.
1
Poor Tachibana hasn't been out in a while. That's about the only ship I have left that would see Polar.
I was highly amused to outpace the decorative patrol aircraft on Fault Line in the speedy Colorado.
Posted by: Will at January 24, 2017 12:47 PM (rcMgo)
2
That's the Italia - did it crash during your game session, or disappear outside the map boundaries?
Posted by: Siergen at January 24, 2017 04:10 PM (fqStN)
3
Neither, Siergen. It floats around the map for the entire match, often out of bounds. There is also a trio of seaplanes involved, too.
This was actually the first time I thought to get screenshots of the DIRIGIBLE! during a match. I got a free port slot from a supercontainer, so I immediately began to grind up the Japanese battleship line... and my brand spankin' new Kawachi ate a full load of torps from a Russian destroyer at short range, just before it died from fire.
But afterwards? It was DIRIGIBLE TIME!
Posted by: Wonderduck at January 24, 2017 06:47 PM (UDOXQ)
4
I really love the God Mode camera. It's just too bad you have to die first to use it.
Since the new version launched, I've only had my Zuiho out. I haven't even re-skilled my other commanders yet. But I'm doing REALLY well with it.
Posted by: Mauser at January 24, 2017 09:15 PM (5Ktpu)
The touches they put on their maps are extraordinary. The settlements, towns, buildings, radio towers, fortifications, and so on are amazing. If one looks really closely, they might not scale correctly, but they make it so much more interesting than fighting in an empty ocean with only distant land masses in view (if any).
Speaking of non-empty oceans, I ran aground last night on a sandbar that barely broke the surface, and couldn't be seen on the mini-map. It was not my most expensive mistake in the game, but it was painful. Definitely in a slump right now.
Posted by: ubu at January 25, 2017 04:37 PM (SlLGE)
7
Ubu, somewhere on my hard drive I've got a screenshot of my Furutaka, looking for all the world like it had intentionally driven into a city marina, where it was being replenished by a series of trucks. Of course, the trucks just circle the city endlessly, and the marina is populated by immobile boats, but still...
Posted by: Wonderduck at January 25, 2017 06:34 PM (UDOXQ)
Name That Mystery Ship XXXII
It's been nearly a year since I last found something I thought challenging enough for a Mystery Ship competition. Very late last night (as in 5am late) while looking for something else entirely, I stumbled across the perfect thing! Ladies and gentlemen, here's your image:
As always, no image searching is allowed... I can't keep you from doing it, but what good is an unearned victory? CTX and FDM are not allowed to guess (or leave hints) until I let them off the leash. You get ONE guess, so make it count. The winner (as declared by me, and my decision is final) will get a post
of their very own about anything they want (no pr0n, politics or
religion, however) within reason.
1
I'm going to guess it's the Verniy, ex IJN Hibiki. I can't actually find any images, but my thought process is as follows:
1. To start, it looks like it might be, or based off of, a destroyer. The rounded tower is indicative of IJN destroyers, and indeed if I bring up the WoWs tech tree and look at Akakutsi, it's a very close match, except for the weird bow.
2. Akakutsi is just an upgunned Fubuki. IJN Hibiki is a Fubuki class that took a torpedo to the bow, was turned into a guard ship, and then taken by the russians after the war and further re-gunned.
Given that the fore turret looks pretty standard except for the mounting, it might still be Hibiki in the guard ship phase.
Posted by: David at January 15, 2017 09:12 PM (JMkaQ)
2
Well, crepe. I thought that would take at least two guesses. This is indeed the Hibiki. She's in a mobile drydock while she's fitted with a temporary bow after that torpedo hit David mentioned.
Okay, name your prize, Mr Winner-Is-You!
Posted by: Wonderduck at January 15, 2017 10:03 PM (UDOXQ)
3
And now I'm on the spot of trying to come up with an ask that is interesting, but not too onerous. Have you done a "why rubber ducks" post? If not, do that. Otherwise, pick a ship or battle that interests you and that you haven't written about before.
Posted by: David at January 15, 2017 10:31 PM (JMkaQ)
4
Now that the answer is sitting there...well, I still wouldn't have got the question right; I don't know things like that...but it's surprising how recognizable the features of the ship are.
Posted by: Ben at January 16, 2017 10:30 PM (B1bvu)
WoWs: Just Battleship Things
Are you guys familiar with the old joke involving a battleship and a lighthouse? World of Warships lets you repeat it yourself!
I actually really appreciate these little touches the game throws in. They didn't have to put a lighthouse in the game, or a little town complete with moving milk truck, or things like that, but they did, and it makes it much more fun. My favorite has to be on the map called "Polar", which has a dirigible floating around it. The first time I got that map and saw it, I yelled "DIRIGIBLE!!!" in chat, and started giggling. Then I went out and did something like 120k damage. Ever since, I can't start playing that map until I see the dirigible. I've even had my entire team looking for it. Most of 'em had never seen the dirigible before, can you believe? To be fair to them, there are other things to be looking at. Things like...
Kongo! Yes, I've managed to earn myself a couple of ARP ships. Funny how that happened... I wasn't even trying, and when I reached the "yay" point the game didn't happen to mention it. It wasn't until later when I reorganized my ship carousel that ha-ha! there they were. "They?" Why yes, "they." Not only Kongo(-desu), but...
Hiei! I've actually had better luck with Hiei than Kongo, even though they are exactly the same ship, just with a different paintjob. I can only assume it's because da red wunz go fasta. Which make it the exact opposite of...
...the New Mexico, which is not red. Nor is it fast. It wouldn't be fast if you threw it off a cliff. There's nothing it can't turn into flinders and scrap metal, though. I've had soem very good games with the NMex, including one match pvp match where I deleted two enemy cruisers with two consecutive broadsides. Maybe they'll learn not to give a battleship their entire side as a target next time. Even better, the NMex can take a pounding and keep going. I've seen it bounce Nagato and LOLorado rounds like they were marshmallows. Which is good, because I'm not entirely skilled in the esoteric world of battleship combat yet. Gimme something with torpedoes any day.
1
For the final ARP event, they made it much easier to progress through and earn the ships. It took a bit effort to get to the final tier, but it was still only about what it took to earn Takao the first time it came around. I was able to fill in and get the ARP Myoko which I'd missed the first time around by not having the tier VII ships needed.
Kongo and her sisters are really nice, and any time I need to earn XP or credits, guaranteed, they are kind of my default.
New Mexico is an interesting ship. I didn't really grok her at the time, but in retrospect she's excellent training for Colorado. They are both much the same, large, slow targets, that have a ton of armor and will smack you hard if you foolishly let them get into effective range. They both are easy meat for clever torpedo boats or any BB two tiers above them, but even when down one tier they can aquit themselves quite well. I blew through them both very quickly with a succession of high damage, high XP matches. And then you get the North Dakota, and everything you learned about US Battleships changes, for the better.
Posted by: David at December 29, 2016 01:07 AM (9UHFZ)
2
I love flying around and looking at things in the God Mode. Too bad you have to die first to get it, but I'm good at that. I JUST finished the final ARP challenge tonight, and was a bit disappointed to discover that the final three you get don't actually come with ships, in fact, two of them are Tier 11 Submarine Captains!
I do not Cruiser very well. I did most of the missions in the Takao, trying to get better, but other than one very lucky match where I was in the right place to finish off FOUR low heath ships (for 29K in damage!), I was horrible.
In a Carrier, I will make you hate life though. Unless I'm in my Ryujo and they send up an Independence with its frigging overpowered 6 plane squadrons.
Posted by: Mauser at December 29, 2016 03:13 AM (5Ktpu)
3
I'm absolutely delighted that in a semi-realistic naval combat sim, they've thrown in brightly glowing anime stuff. Also, that "Kongu-desu" video clip gave me a much needed laugh this morning, so thank you.
Posted by: GreyDuck at December 29, 2016 08:36 AM (rKFiU)
4
I was really hoping to spend some holiday time playing botes, but the littlest came down with RSV and we've been in the hospital since Christmas Eve. He's well enough now that we may go home later today, but in the mean time, the eldest has acquired his own winter bug while staying with the in-laws. I guess it's a good thing I finished off Takao in November. If I'm lucky, I may still manage to get the Myoko finished this time around.
Getting port slots for duplicate ships has been nice.
Posted by: Will at December 29, 2016 08:43 AM (oKfpi)
5
Very annoyed that it finished on the 30th, not the 31st. Or maybe they meant "we remove it on the 31st". Whatever. I was 5k from finishing the last task when I decided, "It's late, I'm going to bed and finishing tomorrow."
Grrrr.
Posted by: ubu at January 02, 2017 11:19 PM (UlsdO)
6
I got Haruna and her magical mystery coat, so I'm content. And a supercontainer spit out ten million credits shortly after our discussion over the weekend. I even had a few good games (that 200% bonus plus the free premium got me up over 5k exp for some wins). I even got past the Gnevny, which I scuttled with glee... I never did get that ship to work right.
Still haven't quite polished off the New York. Fuso's fun, though, not quite as zippy as Kongo but what it will do to a cruiser...
I'm finding the Mahan more fun than the Farragut, too, and I'm not sure why. It's not actually that much better than the Farragut on paper, excepting torp range, but it feels good.
The torpedo arcs on those German destroyers...
Posted by: Avatar_exADV at January 03, 2017 09:28 PM (/lg1c)
7
I've gone back to my Tier 5 carrier, because in it I am a BRUTE! I can't handle a Takao properly, not yet anyway.
My one problem with the game is a once daily BSOD of different flavors. Only happens during the game (In port, playing or dead), not predictably, other than after the reboot, I'm good for the rest of the day. Doesn't happen in WoT or anything else.
Posted by: Mauser at January 05, 2017 12:02 AM (5Ktpu)
8
I don't get a BSOD but I'll usually get at least one crash to login, just as a game starts. It's gotten so bad that I've had to reload the game to stop it. And forget trying to download the public test. It takes me days of it hanging.
Interestingly, I'm having the same experience with the Mahan. I put it down to the superior torpedo range. It's the first American DD where I don't just use the guns primarily, and then torp if I find myself in range. But I routinely have terrible luck with the New Orleans CA.
I've bludgeoned my way up by playing a hell of a lot of PvP, not by being good:
US: DD-T7, CA-T8, BB-T8, CV-T6
JP: DD-T5(1), CA-T5, BB-T7
GB: CA-T5
GR: DD-T3, BB-T5
RU: DD-T4, CA-T4
Promo: All ARP ships.
Win % is sub-50%, Warships Today Rating in 700's, Survival around 20%, Kill/Death ratio 0.5, and I usually collide with islands about three times a game. Sometimes the same island. (I'm not kidding)
Posted by: ubu at January 05, 2017 05:26 PM (SlLGE)
9
I don't understand some of the figures at Warships today. And I run WoWS clean, although some mods would be nice. XVM is something I like a lot in WoT.
Other than a few early American ships, I mostly have Japanese, and of course, ARP.
Not sure how I ended up with some of the extra captains for the early ships.
Posted by: Mauser at January 05, 2017 07:52 PM (5Ktpu)
When WoWS Grinds My Gears
I'm still playing World of Warships, though nowhere near as often anymore. Still, I've managed to break into Tier VI a couple of times while playing almost exclusively against bots. My first Tier VI ship was the New Mexico, a big, slow, heavily armored US battleship that costs 45000xp stock... no small feat, considering that a good match vs bots will net you ~500xp.
My second Tier VI ship is the Cleveland, an American light cruiser that holds the distinction of being built in greater numbers than any class of cruiser by any navy ever. It's a good ship, I just hate it... I just can't get the hang of its rainbow-arc guns... but that's not why I'm here. Like many Tier VI cruisers, the Cleveland has a "float fighter" on-board that it can launch for limited protection against enemy planes.
In this particular case, it's a non-existent float variant of the Grumman F3F "Flying Barrel." This cheeses me off something fierce, and it's one of the few things I really dislike about this game: the amount of "Paper Ships" involved... or in this case, "Paper Planes". There was a perfectly good float fighter out there that they could have used, one that actually existed!
The Grumman F4F-3S "Wildcatfish". Yup, they basically stapled a pair of floats to the underside of a Wildcat and ran it through testing. I can only imagine that performance was... well, let's be charitable and call it "lacking." But who cares? When you've got a cool nickname like "Wildcatfish", you don't need to be fast or maneuverable.
It was no A6M2-N "Canoe of Destiny" though, I'll tell you what.
1
I'm glad to hear you're still playing occasionally! I didn't like the Cleveland a whole lot, and sold mine when I progressed to the Pensacola. But it's widely considered one of the core ships of the game that is worth keeping around. It does all it's roles well, with good armor, awesome anti-air for the tier, decent speed and maneuverability, and guns that while they aren't terribly powerful, are good for setting lots and lots of fires. But one of it's main selling points is that it's tier VI, where cruiser play is still somewhat forgiving.
Posted by: David at November 22, 2016 01:16 AM (9UHFZ)
2
I think the monofloatplanes are reserved for higher tiers. I can't say for sure, because I exchanged it for radar as soon as it was available.
Posted by: Will at November 22, 2016 12:32 PM (23AsI)
3
Somehow I ended up going up the Japanese Carrier track, and I'm really annoyed when my Ryujo goes up against an Independence, because in a pure fighter vs fighter matchup, my fighters always lose. It being 4 vs 6 doesn't help either.
But I persevere because I really wanna get my next Arpeggio ship.
Posted by: Mauser at November 22, 2016 06:38 PM (5Ktpu)
4
Yeah. It's been a struggle to find the time to grind out the base xp for the Takao. I need about 60k more, and there aren't many days left to do it.
Posted by: Will at November 22, 2016 10:12 PM (D6ny+)
5
Well, it was going to be a comment, but it turned into a post....
I guess I keep missing you (with torps...bah-doomp! "thankyouIllbehereuntilTuesday!") when you're on. I'm down to the last 20k xp for Takao, and clench my teeth every time I see someone with theirs. I've gotten so used to grinding damage I have to remember to change my play for base xp.
Posted by: ubu at November 23, 2016 10:58 AM (SlLGE)
6
I haven't kept a hard count, but fuzzy math tells me I'm averaging between 1000-1100 base xp a battle. So after last night I'm looking at about 40 battles. Not sure why I'm feeling so driven to get it. Maybe because the T7 ARP cruisers have been underwhelming so far? I guess I'm having difficulty coming to grips with the funky gun arcs.
I usually see our host on quite late (but then I'm usually still on when he drops out).
Posted by: Will at November 23, 2016 11:45 AM (cvGqf)
7
If you want to know your stats, go here and search for your name. (link leads to mine)
Posted by: ubu at November 23, 2016 02:54 PM (UlsdO)
8
Kinda like the WOTInfo site for World of Tanks, eh? First time I've looked at it. Apparently my rating has really been going down since I started the effort with the Tier 6's. I have to wonder if I've been enjoying the game more not knowing.
(Been weeks since I played WoT, but I was doing fairly well. I will probably suck for a while when I get back to it).
I still have about 60K to go. It'll be a good excuse to avoid the Black Friday crowds.
How do you adjust your play to buff Experience vs Damage?
Posted by: Mauser at November 23, 2016 06:24 PM (5Ktpu)
9
The grind for Takao was quite painful but she's a nice ship. I managed it last week after a few days of buckling down and doing little else. From my research on how best to earn XP, it's going to depend on your playstyle a lot, but it's worth noting that the base XP goes up for each tier, so the highest tier you can run successfully is going to be your best choice. I made most of my XP using Tirpitz and North Carolina. The Amagi and Gneisnau are my other battleships, and I don't earn the same kind of XP or credits reliably in those. For me, the rare DD battle where I stay alive and everyone blunders into torps still produces the epic scores, but more often going out in a DD results in me getting blown up before I do hardly any damage. Going out in a high tier cruiser is a crap shoot, I often end up being a critical part of the team strategy, denying areas to the dds and keeping the planes off the juicy targets, but rarely do I actually do a ton of damage and earn a lot of XP.
My rating is actually better than I expected, but still not all that good.
Posted by: David at November 23, 2016 07:12 PM (9UHFZ)
10
Well, truth be told, my average XP doesn't reflect recent performance. I did a lot of bumbling around in the first couple tiers before starting to look at ship stats and tailor my playstyle.
The hard part is balancing familial obligations with playtime. If I was still bache-ing it, I'd of had the grind done in a few days.
Posted by: Will at November 23, 2016 09:26 PM (D6ny+)
11
This has been really painful, since the only ships I have to complete the Takao Missions are my Ryujo carrier and my ARP Harugo. The Ryujo seems to ALWAYS draw an Independence as an opponent, which swats down all my planes with it's 6 to 4 fighter squadron advantage. I recently equipped the variant with extra fighters, but that leaves me only one TB and one Bomber Squad. Combine that with some really bad teams and losses, and I'm turning in XP of as low as 450 in some matches. It's frustrating and painful. And I still have 40K XP to go....
(And only base XP counts! no Bonuses!)
Posted by: Mauser at November 25, 2016 01:58 PM (5Ktpu)
12
One of the recent matchmaker changes is that it tries very hard to pit the CVs against the other nation. In some ways that makes it easier, in other ways it makes it harder.
I found that when running a Ryujo against an Indepedence (or same thing at the next tier), the best thing to do is to use your fighters as bait and/or sacrificial lambs to keep the enemy fighters away from what is truly important, your torpedo bombers. Spread the fighters out, scout the map, draw the enemy fighters away from an enemy BB, send the bombers in for the kill. If the enemy is keeping his fighters over the fleet instead of following your planes around, then go for the CV itself. You also have the firepower pull off a start of the game CV snipe if he doesn't have a Cleveland or equivalent guarding him, you just have to pay attention and be ready to pick another target if you see too may cruisers or fighters back on defense. But if you're playing an IJN tier VI-VII CV right, you should have a CV or BB kill in the first couple of minutes, before the USN CV is really on his feet.
And of course, if you possibly can, dogfight over your own ships where their AA can help. If he follows you into AA cover, excellent; if he breaks off, at least your fighters survived to keep harassing.
Posted by: David at November 25, 2016 05:14 PM (9UHFZ)
13
David, I saw you in a Notser video recently. He was chuckling over the screen name. (Around December 11th, his million credit Missouri video)
Posted by: Will at December 20, 2016 04:26 PM (obXGT)
14
Yep, that was pointed out to me by someone in a match a few days later and I looked up the video. I remember that match, not one of my finest, I got overextended in my Roon and found myself facing a whole host of firepower, much of it in the hands of one of the experts.
Posted by: David at December 21, 2016 03:47 AM (9UHFZ)
The Last Divebomber
It had been a very long day already for Norman. He'd been flying for three hours in search of his target. If he was very lucky, he'd get to suffer through the full two hour flight back. The fuel gauge of his plane was telling him that he might get to take a swim instead. Between then and now, though, he had to do his job while a bunch of other men doing their jobs tried to kill him. Because the date was June 4th, 1942, Norman was flying a SBD Dauntless dive bomber, he was part of Scouting Six (VS-6), flying from USS Enterprise, and he was about to become a very important part of the Battle of Midway.
His boss, Commander Wade McClusky, led his two squadrons of SBDs down on the Japanese carrier Kaga. Five of the first six bombs missed, and then it was Norman's turn. He popped the Dauntless' dive brakes, throttled back the 1000hp Wright Cyclone engine, then went into his dive. Hanging against his straps, he thought back to his days in training: dive as low as you can before you drop, and aim ahead of your moving target. He also thought to himself, that big red circle makes a great aiming point...
He didn't release his 500lb bomb until he reached 1000' of altitude... for a dive bomber, point-blank range... and hit 9g's on the pullout, trusting the SBD's sturdy construction wouldn't fall apart under the stress. It didn't, and he made his escape from the Japanese fleet very low on the deck indeed. His bomb hit the Kaga's centerline just short of his target point and probably exploded in one of her hangars. The ship sank later that day.
Norman managed to nurse his Dauntless back to the Enterprise, landing aboard with a mere three gallons of gas left. Of the 33 SBDs to take off from the carrier that day, only 15 made it back, only 11 of them usable. Once back aboard, he ate a sandwich and took a nap. A few hours later came the call for another strike, this time against the sole remaining Japanese carrier, the Hiryu. Between the Enterprise's surviving SBDs and the Dauntlesses that had landed aboard from the badly damaged Yorktown, 25 planes lifted off, carrying a random assortment of 500lb and 1000lb bombs.
After another long flight, the mixed force of Dauntlesses found their target. This time, Norman's 1000lb bomb was the fourth and last to hit the Hiryu, all of them in her bows. Indeed, he was one of the last to attack, if not the last. The Hiryu would burn for hours, then sink on her own later.
On June 6th, Norman again found himself diving on a Japanese ship, this time the cruiser Mikuma.
And again, he put his 1000lb bomb on target, becoming the only pilot at the Battle of Midway to score hits on three ships. For his overall performance at this greatest victory, he would be awarded the Navy Cross.
As it turns out, Midway was Norman's last combat action. He was transferred stateside where he trained the next generation of dive bomber pilots for the rest of the war. He served in the Navy for 20 years, retiring with the rank of Captain. He'd then go on to live a full and rewarding life.
Captain Norman Kleiss, once better known as "Dusty" Kleiss, died this past April 23rd at the age of 100. He was the last dive bomber pilot to have served at the Battle of Midway to pass away.
1
Fascinating story and well-written. I had heard of Kleiss before in passing, but didn't hear that he was gone. On a related note, it's also kind of sad to read how little work has been done to find the wrecks of most of the Japanese ships from WW2. Of these three ships, some wreckage has been found from Kaga, but not the hull. Hiryu and Mikuma have not been found, and the general location of Mikuma isn't well known.
4
It's possible that the Japanese ships, even if they were found, would be substantially deeper than the Titanic. USS Yorktown is some 16000 - 18000 feet down, where the Titanic is at -12000 feet. They also had a good idea where she lay, based on US Navy records.
The Japanese carriers, on the other hand, could be narrowed down to "over there somewhere", followed by a non-committal wave of a hand. That they found even a piece of the Kaga was nothing short of miraculous, but it was a piece that was blown off the carrier; her final resting place might be hundreds of miles away, in a direction that surviving Japanese records no longer pinpoint.
Worse still... who would care? The Akagi just doesn't hold the same fascination that the Titanic does for the general populace. Sure, I'd geek like mad, and so would hundreds of historians... but really, that's about it. They wouldn't make a feature film about the sinking of Soryu, right?
Plus they're right at the limits of what deep diving vehicles can do... all in all, searching for the sunk Japanese carriers is kinda like asking "how do you make a small fortune in underwater archaeology?"
The answer? "Start with a large fortune."
Posted by: Wonderduck at June 04, 2016 06:24 PM (X/kQu)
5
Oh, I get that. I'm not trying to imply that no-one cares. The only reason anyone would try to locate those wrecks would be because the search tests the limits of new technology...and I fully expect their discovery to come from such an endeavor. Maybe once the ocean floor map starts falling under 1km resolution. It took 20 years to go from 20km to 5km, so maybe within a decade if we're lucky. The fiddly bits can be a headache.
6
Norman had a HECK of a run, there. Wow. Great write-up, good sir!
Posted by: GreyDuck at June 05, 2016 08:48 AM (rKFiU)
7
Hi,
Do you by any chance know the photo credit (and where I could get a hi-res version) of the final photo of Dusty (the one with an American flag in the background)? Thanks!
Nick
Posted by: Nick at March 10, 2017 03:28 PM (5gY4q)
The Chesapeake Raider
By 1912, the US Navy had gotten pretty good at the whole dreadnought thing, more or less. They'd commissioned six battleships in three classes, carrying either eight or ten 12" guns in four or five twin turrets. Unlike the Royal Navy or the German Navy which tended to employ "wing" turrets, the US Navy had firmly stuck to putting their turrets on the centerline. In the case of the South Carolina class of ships, this meant while they only had eight guns, they could all fire to one side or the other. The original HMS Dreadnought, on the other hand, carried 10 guns: six on the centerline in three turrets, then a wing turret on either side of the superstructure. Thus both ships could fire eight guns to a broadside, but the SoCar didn't have to carry the extra weight of an extra turret around (note: while it's true that the wing turrets could fire straight ahead or behind, thus giving the Dreadnought an advantage on paper, in practice this was never really done: the gun blasts would damage the ship!). For the fourth class of US battleship, it was decided that 10 main guns just wasn't enough: twelve were needed. And thus was the Wyoming-class born.
The name ship of the class, BB-32, was commissioned in September of 1912 and weighed in at just over 27000 tons at full load. While small for what we now consider a battleship, at the time she was the heaviest ship in the fleet and amongst the heaviest anywhere. She was the first US ship to incorporate an anti-torpedo bulkhead, and her main armor belt was 11" thick. Her machinery could scoot her along at a touch over 20kts at 26000hp. What was uncommon about her was the way her guns were arranged.
Three superfiring turret pairs, all on the centerline: one pair forward of the bridge structure, two pairs aft. One pair was roughly amidships, the other aft. In theory, the four rear turrets could all fire directly astern. In practice? Well... not so much. The superfiring midships turret might be able to, the decklevel one would have serious difficulties.
While I hate to use a videogame representation for this article, good pictures of the ship from the side are hard to come by. At least this way you can clearly see the positioning of the turrets. The rear four were all quite capable of firing "over the shoulder", with clear arcs of fire forward. On the whole, however, the six centerline turret concept can't be considered a success; the extra weight of the turrets, and extra holes pierced through the main deck, put unneeded stress on the body of the ship (the Japanese had similar problems with their Tone-class cruisers, which had five turrets all forward of the bridge).
Once the United States entered World War I, the Wyoming was part of Battleship Division 9. In late 1917, BatDiv9 reinforced the Royal Navy's Grand Fleet at Scapa Flow, becoming 6th Battle Squadron. The wartime service proved to be relatively unexciting, and Wyoming returned to home waters in April 1919. She bounced back and forth between Atlantic and Pacific Fleets until the early '30s, when she was named flagship of the Training fleet and began her life as a "demilitarized" gunnery training vessel: half her main guns were removed, her anti-torpedo bulges and side armor went away as well. It was at this point she was renumbered as AG-17.
In place of the three removed main turrets, a startling proliferation of smaller guns appeared. From .50cal machinegun mounts to 5" turrets, the Wyoming trained tens of thousands of sailors in the art of naval gunnery of all sorts as World War II got started. Homeported in the Chesapeake Bay area (ergo her nickname of "Chesapeake Raider"), she served in this manner until early 1944. At that time, the last of her 12" guns were removed, replaced instead by more 5" turrets.
With the arrival of the kamikaze threat in the Pacific, the Wyoming became more important than ever, becoming a testbed for anti-kamikaze tactics. It was in this role that she was employed when the war ended. She lasted for a couple more years after that, being decommissioned in 1947 and scrapped at the end of that year. Not so bad for a dreadnought-era vessel, that.
UPDATE: A closeup shows that they're clearly not lights.
Having said that, I'm not entirely sure what's going on here. To me, they look like baskets with... floats?... in them? Like what you'd see on fishing nets. Emergency-use nets, like if they were rescuing survivors they'd throw them over the side to give the survivors something to climb up? I have no idea...
Posted by: Steven Den Beste at February 16, 2016 10:53 PM (+rSRq)
2
My first guess when I saw those front lines was Wyoming, but then I saw the tiny turrets, and also figured that you wouldn't be that obvious. I should have remembered that she was converted into a training ship and looked for pictures in that version.
Posted by: David at February 16, 2016 11:02 PM (+TPAa)
3
She reportedly has the distinction of firing more rounds of ammo than any other US ship during WW2. Which makes sense, for a gunnery training ship.
Posted by: flatdarkmars at February 16, 2016 11:08 PM (cXPa7)
The combination of the familiar twin 5"/38 gunhouses that the US Navy put on anything that permitted it, with a hull that still had the outer hull structure for her former casemate guns, were the two clues that allow a quick ID of the WYOMING.
The London Naval Treaty required each of the three major navies (The US, UK, and Japan.) to downgrade a battleship to serve as a gunnery training ship. Japan eventually rearmed and upgraded Hiei, while the Royal Navy seriously considered doing the same to Iron Duke (As well as trying to buy and do the same to the dreadnought they sold to Chile.) but passed on it due to the cost and more importantly, the lack of shipyard capacity. The US Navy also considered rearming WYOMING but passed on them (They still had her original guns and turrets, but it would have required yard capacity that could have been devoted to other things.).
And I think I have another example that might make a fine choice for the next Mystery Ship...
Posted by: cxt217 at February 16, 2016 11:31 PM (bXbgt)
5" guns don't use separate powder charges; the propellant and projectile are all part of a single cartridge.
In bigger guns, the powder was held in bags which were loaded into the gun and burned up when the gun was fired.
Whatever those things are, it's peculiar because they are not placed to make it easy to get to or into them. They don't make sense as any kind of safety equipment, for instance.
Posted by: Steven Den Beste at February 17, 2016 12:27 PM (+rSRq)
5" guns don't use separate powder charges; the propellant and projectile are all part of a single cartridge.
Not the 5"/38. The 5"/38 used semi-fixed ammunition, where the powder was separate from the projectile. The powder were kept in cannisters when they stored - which is what the racks under Turret 1 seems to be holding.
Posted by: cxt217 at February 17, 2016 12:42 PM (IUagl)
11
Steven, this is what the empties look like. I'm still not positive, as the objects in the racks look a bit shorter than those powder cases, but it's my best guess so far.
Posted by: flatdarkmars at February 17, 2016 04:42 PM (cXPa7)
12
Sorry to resurrect a dead thread, but I've been remiss and not read your site for a while. Hope this doesn't die in a span filter for having too many links.
I'm going to go with NOT cases. (Or the things the powder cases came in, which are stubbier-looking.)
I say they're whatever the things on pages 17 and 19 of this NavSource PDF are (hope the link opens the correct page). Floats, or something?
They crop up in a number of places...
Fletchers have them.
USS Massachusetts has them (the two twin 5" mounts you can see the front of, have baskets full of the things).
USS Missouri has them. In many places.
OMG. IOWA HAS SQUARE ONES. Now I'm just super-confused.
Again, Iowa: Mixed square and round ones, super detailed look.
USS Wyoming has them pretty much EVERYWHERE there's a 5" mount.
Q: Whatever they are, why would a training ship need, literally, an order of magnitude more of them?
Posted by: A Bear at March 07, 2016 06:59 PM (6CqxA)
13
More and more I'm liking my emergency netting with floats idea. I can't help but think that they look like it, particularly the rectangular ones which are pretty clearly tied together.
Q: why would a training ship need, literally, an order of magnitude more of them?
A: because there's more inexperienced crew on a training ship?
I'm not saying I'm right, just that it seems right. I could just as easily be wrong, but still have it seem right.
Kinda like my last few girlfriends (ba-dum-tsssssh!).
Posted by: Wonderduck at March 07, 2016 10:06 PM (KiM/Y)
14
Some sort of emergency device for helping sailors not drown, agreed. Particularly, look at the ones on the back of the Iowa turret - they're unreachable during normal operations. I imagine, maybe the ship sinks and they float free for something guys can grab on to? In addition to floating, it would help keep men together on the surface for easier location and retrieval.
Another find: Some 1:350 scale model bits for WWII US ships, including "Rope Floats" and the baskets they ride in.
As a training ship, would Wyoming have an unusually large complement, and thus need more safety gear? Or maybe they just added extras in the hope of saving a few more guys, because the spectacle of a thousand raw recruits drowning withing sight of land in the Chesapeake Bay would be bad?
Posted by: A Bear at March 07, 2016 11:57 PM (6CqxA)
15
Just finished reading The Last Stand of the Tin Can Sailors. They mention these things - rope nets with rubber floats. A bunch of survivors from the Roberts were on one of these lashed to what was left of a life raft after it got gutted by shrapnel. So apparently they work (for a couple days).
Posted by: Avatar at March 08, 2016 05:17 AM (v29Tn)
Name This Mystery Ship XXXI: Don't Call It A Comeback
It's been over a year since the last time I did one of these, but what the hell, here we go again!
As always, CTX and FDM can't play until I take them off the leash. Everybody else, remember the rules: no image searching, no google, nuthin' like that. Just good ol' detective work. You get one guess, so make it count. The winner (as declared by me, and my decision is final) will get a post of their very own about anything they want (no pr0n, politics or religion, however) within reason.
So what are you waitin' for? Get t' guessin'!
UPDATE: Brickmuppet wins with his text message to the Duckphone late this afternoon. A post on this ship (at which point, the name will be revealed!) will be up later tonight. If anybody names the ship before then, I'll be royally peeved, so please don't.
1
So, starting off, I have no idea and while ex-military, I am not a former naval person. Let's see if we can logic our way into something.
1. It has military lines, so it's not a civilian conversion. It didn't used to be a Liberty Ship or something.
2. Not a destroyer -- too fat.
3. Not an antiaircraft cruiser -- not enough guns.
4. Not an oiler -- too many guns.
5. Peering closely at the rigging, I see lots of support lines (cables? hawsers? wires? sailors always gotta be different). Maybe supports for HF antennae. Also a number of smaller antenna-like squares and spikes. Maybe communications support of some kind.
6. Big picture windows up front, suitable for admirals/generals to gather behind in wet weather. A number of protrusions that might be gun tubs, or that might be viewing balconies for when it's sunny.
Conclusion: amphibious assault command ship, class unknown
Posted by: Found On Web at February 16, 2016 05:29 AM (5AEjT)
2
FoW, the name of the contest is "Name this Mystery Ship," not "Name this Mystery Type-of-Ship."
Posted by: Wonderduck at February 16, 2016 08:16 AM (KiM/Y)
I don't have any idea what ship it is, but there are a lot of very curious things about it. The guns, for instance: those are 3" guns, not even 5's, which means about all they're good for is antiaircraft fire.
And there are a ridiculous number of places for lookouts on the superstructure. I'd wonder if this was a purpose-built picket ship, except that no one has ever done that to my knowledge.
Just based on the quality of the photo I think this is from the 1950's, and I think FoW is right: amphibious assault command ship.
Posted by: Steven Den Beste at February 16, 2016 01:42 PM (+rSRq)
FDM look at the side just below the bank of lights, there's a dark patch. That's not the only dazzle but it's the easiest to spot.
Posted by: Steven Den Beste at February 16, 2016 07:01 PM (+rSRq)
10
I'm pretty sure that's just a shadow from the protruding bit above it.
Duck, my bad for hint-dropping. It's just been so long since we had a mystery ship that I couldn't control myself...
Posted by: flatdarkmars at February 16, 2016 07:09 PM (cXPa7)
11
I am pretty sure I never seen this particular photo of the ship before, but I needed to see only two elements of the ship before realizing what ship it was.
Posted by: cxt217 at February 16, 2016 07:21 PM (SF1+q)
12
Now that the contest is over and speculation can be had...is it just me or does it look like a very small superstructure and small guns put on hull that was meant for a much bigger ship?
Posted by: Ben at February 16, 2016 08:35 PM (DRaH+)
Posted by: Steven Den Beste at February 16, 2016 08:58 PM (+rSRq)
15
New around here, but I enjoy torturing people too much, so I could not resist.
I know what this ship is. I'm going to drop two hints.
First, she has an awful number of 5-inch guns, doesn't she? I mean, if someone welded a Fletcher and a Gearing onto a lighthouse ship, you might end up with this. Lots of lookout points, 5-inch single and double mounts everywhere, and all on a real slow hull.
Second, when she was commissioned, her armament was actually much heavier than it is in this picture.
Posted by: asdfsdf at February 16, 2016 09:17 PM (KuYJd)
Showboaters
It was late, I was getting tired, and I decided that before I made my way into the embrace of Hypnos, I'd go take a few ships out for a sink in World of Warships (I'd had a run of bad luck recently). Once I had signed on, I discovered that Avatar was online as well... and shortly thereafter, we had been joined by David. After a few successful battles, I finally realized that I was on the verge of falling asleep in my chair. I called for one last fight, but we needed to get some glamour shots of the squadron before we packed it in. Av and David both agreed. David brought out his brand-spankin'-new Wyoming-class dreadnought, while Av and I decided to play escort in our St Louises.
click for bigger if you'd like
Since David was both larger and less able to maneuver than our more nimble cruisers (and this is probably the only time you'll hear a St Louis described as "nimble"), the task of getting close fell to us. Av's declaration that we'd "get close enough to jackstaff cargo" notwithstanding, it proved to be slightly more difficult than I expected. On the other hand, Avatar's crew was playing frisbee with David's, so what do I know? For the record, that's Avatar at the top, David in the middle, and yours truly at the bottom.
Closest approach. Throughout the night, the three of us seemed like we'd been maneuvering together for years. Indeed, at one point I was in my South Carolina and the other two in St Loo's, and the way the game started put them in front of me. The game began, Avatar moved a kilometer ahead of David, and I was a klick behind, bringing up the rear. The appearance of a bad guy off to port made Avatar call for our merry band to head that way... and from my vantage point, all three of us began the 90-degree turn at the same time, and finished the turn at the same time. Like we had planned it that way, and had drilled in the battle turn together for weeks. It was really quite cool.
Alas, my position at the left of the formation meant that I was on the "shadow side", and thus all side shots were silhouetted against the setting sun. I could not pivot my camera around far enough to get a shot from the right side of our band and still get all three of us in the shot. Fortunately, David took advantage of not having to do anything but motor straight ahead and got some decent shots himself; by all means, click on it for a larger version. Look at that battleship, all dolled up in a purty camouflage and stuff.
Alas, all good things must come to an end, mostly because the bad guys finally showed up and it was time for us to go to work. It was a good match, but really, the most fun was our attempt at imitating the Blue Angels in ship form. We honestly cleaned up, our little band doing a good job while being slightly outnumbered. Towards the end of the match, however, my discipline broke down as I laid eyes on the one sight every surface skipper wants to see in battle.
"CARRIER!" followed by sadistic chuckling. Now, this particular carrier had been a pain in the butt all game, so it was with pleasure that I gave it broadside after broadside, setting it ablaze a few times... until I racked up three citadel hits in one volley. Understand: in WoWS, citadel hits are like hitting a grand slam home run. A single citadel hit can take half a battleship's HP away. Three of them at once on a carrier? Surprisingly, it didn't sink from that, but if I had sneezed on it, it probably would have capsized. It only took one more hit for it to get all splodey. Good times, good times.
1
It looks pretty, but it's definitely not in my fun-time-gaming strike zone. Sorry!
(I picked up Diablo III this weekend, after playing through the "Starter" edition, cackling with glee.)
Posted by: GreyDuck at February 02, 2016 08:31 AM (rKFiU)
2
Alas. Seems like you guys get on way too late for me. 5a.m. wakeup calls and wrestling a toddler in the evenings means at best 30 to 60 minutes of free time to blow stuff up. Usually around 8:30 CST.
Posted by: Will at February 02, 2016 11:02 AM (HeopI)
3
5 AM is when I turn in for the night. Evening shift is a bit inconvenient but has its own advantages...
Posted by: Avatar at February 02, 2016 01:48 PM (v29Tn)
4
I enjoy World of Warships, but only in small bits. I'll play for a week or so, then get tired of the grind and put it down for a month. Rinse and repeat. I'm almost to the US carriers and t5 ships, but my St. Louis is my favorite ship to use, though I enjoy my destroyers too.
5
Tom, if you get tired of the grind and you don't have Tier V ships or carriers yet, this is not the game for you
I binged on the game for the first two weeks after I started playing, and that got me to Tier IV across the board, as well as my first carrier and my first Tier V cruiser. After that I slowed down a bit, and I got my second Tier V cruiser last night. I expect to get the last one tonight. The Tier V destroyers are many battles out, and I don't even want to think how many more battles I'll have to play to get a Tier V battleship or carrier.
The weekend events where they hand out free XP bonuses make a huge difference, and the occasional day of free premium status also can be a big help if you can actually play a lot during that window. Last weekend, when they were running triple XP, I had several matches that paid out over 4k XP.
Of course, the best thing you can do to earn XP is to get into high tier battles, survive, win, and inflict tons of damage to as many enemy targets as possible. Easy!
Posted by: David at February 11, 2016 01:39 PM (o7Exq)
Battleship, Row!World of Warships continues to hold my attention, at least to some extent. Today brought me a new milestone in the game: my first battleship.
As usual, click for biggernation
Yep, it's a South Carolina! On one hand, first big-gun vessel to have its main armament all on the centerline. On the other hand, it's only slightly faster than continental drift, some planets have a better turn radius, and its armor is... lets be charitable and call it "insubstantial."
However, it does make for some pretty screenshots! That's something I haven't complemented WoWS on yet: how good it looks. For a free-to-play game, it looks unimaginably pretty. Back when I was playing text games on my TRS-80 Model III, I never would have thought that games would look like this:
If you're only able to click on one picture to make it bigger, click this one.
Mind you, these pictures aren't from some replay system or cinematic cutscene... nope, this is actual gameplay. I didn't even notice the gunnery clock on the forward cage mast when I was playing, but yup, it's there! Just loads of little detailing on these models. Unfortunately, the first match I played with the ship, I wound up being sunk by the combined firepower of two battleships and a cruiser. The third match was even worse, as David and Clayton (aka TheSquirrelPatrol and MachineCivilization) and myself found ourselves facing Tier V and VI cruisers, backed by a couple of Kongos. Outranged from the very beginning of the match, all we could do is close the range as fast as we could, and dodge incoming fire. "But Wonderduck," I hear you say, which is impressive considering my headphones are cranking 'The Outbreak of World War' right now, "I thought you said the South Carolina is slow and can't turn."
That's right, I did. Please note, this isn't a screenshot of my South Carolina sinking, but David's. He at least went down guns blazing. Me, I exploderated after getting to fire a total of one volley. I believe those rounds moistened a destroyer. Perhaps in a few years, the corrosive nature of the salt water I splashed upon the DD will gnaw a hole in it somewhere. Alas, that was my only contribution to the fight, for it was at that moment the Kongo got in range and suddenly there was a South Carolina-shaped hole in the ocean where my ship had been.
SoCar in better, more intact, times
Hopefully we won't be uptiered quite so badly next time.
1
Greebly-zaks! You hooked me into this game and I just got a St Louis (started later than you) yesterday.
Still figuring it out. But sho' is pretty, you got that right. I'll start makin' St Louis sized lumps on the ocean floor after I finish my blog sweep.
Posted by: The Old Man at January 31, 2016 07:47 AM (duGaw)
2
TOM, what's your game name? I'll add you to the ever-growing list!
Posted by: Wonderduck at January 31, 2016 09:10 AM (KiM/Y)
3
By the way, if you hold down the alt key, or, go into settings and enable the "Alternate interface", your gun view will also include range and time of flight information. You can use that to adjust your aim point and leading. And the X key will cycle through target designation of the ships that are in range.
Posted by: Mauser at January 31, 2016 10:35 AM (5Ktpu)
4
Here's an ignorant question by someone who has never tried the game: I gather that distributed teams can play several ships as a coordinated fleet, but can multiple players co-handle a single ship -- one doing fire control, one at the helm, one calling tactics, etc.?
Posted by: Ad absurdum per aspera at January 31, 2016 11:33 AM (470Py)
5
Ad, not in WoWs. As Wonderduck mentioned, this game is more arcade-game-like; it's a relatively slow moving, marginally strategic shooter.
However, there are several bridge simulator games for multiplayer co-op, although all the ones I'm familiar with are space combat sims, not WWII sea combat sims.
Posted by: Ben at January 31, 2016 12:18 PM (DRaH+)
I haven't played the game either, but the impression I get from watching videos is that the action is slow enough so that you wouldn't really benefit from having multiple players on a single ship. One player can comfortably handle it all.
The play field is huge and the ships aren't all that fast. The guns have long reload times so you don't fire all that often. All of which is relatively accurate historically. I've read that IJN Yamato could only fire its main battery once a minute.
Posted by: Steven Den Beste at January 31, 2016 02:09 PM (+rSRq)
7
Sometimes you get completely overmatched and defeat is essentially inevitable. That battle felt like some of my old EVE battles, where the opposing side have overwhelming superiority, and it was just a matter of waiting for them to work their way down the priority targets to you. When four or five ships all are shooting at you from out of your range, well...
But when it's more evenly matched, I'm finding that teamwork and a plan makes all the difference. This battle for example, we did a bit of planning, and sent two CA and two DD up the middle to probe, and we did it cautiously, stopping at the corner of the islands, popping smoke, firing off some torps to scare people away, and then when it looked clear, a BB followed us through. Two DD and two CA died within a minute of us breaking through, for no return losses. Meanwhile the rest of our force went to A, and we ignored C entirely. The group that pushed through at B then wrapped behind and we hit the enemy at A from both sides and they died quickly. Then it was just a feeding frenzy on the remaining ships. We lost one DD and one CA to the enemy, and if anything, they had the superior ships.
Besides teamwork, the key thing is to enter battle with caution. If you charge in, and find yourself the unlucky person that is the first target in range for three or more enemies, you're going to have a bad day.
Posted by: David at January 31, 2016 02:20 PM (+TPAa)
8
SDB, it takes about 25seconds to reload the main guns on the SoCar.
Uncle Ad, I'd be curious to see how you'd do in this game... half of me thinks you'd be okay. The other half thinks you'd be Nimitz, Spruance and Kurita, all rolled into one, with a sprinkling of Donitz on top.
Posted by: Wonderduck at January 31, 2016 03:47 PM (KiM/Y)
9Kurita? Why would you want to insult him like that? Kurita was a moron...
Posted by: Steven Den Beste at January 31, 2016 04:22 PM (+rSRq)
Just spent a weekend at PAX South, so haven't played in a few days. Got my South Carolina and could get the Kawachi if I wanted one (not inclined to go up that tree yet though...)
You can find yourself in an unfavorable position when it comes to weight of metal, but so far I haven't ever been in a game like I'd get in sometimes with War Thunder, where I'd be in a tank that couldn't penetrate the rear armor of some of the stuff on the enemy team. It might not be an even match but it's at least still a match. And if the guy in the big ship on the other side is an incompetent, it may well be an even match.
(Downside: rank 5 carriers are pretty awful if you're in a rank 3 ship. None of them have enough anti-air to matter, and you don't have the HP to soak torpedo run hits (in a battleship) or the anti-air to make them be wary of your presence (cruisers). Destroyers don't really worry about this particularly though - they're nimble enough to make lousy targets for torpedo planes, so carrier players won't bother unless there's nothing big left to shoot at.
Posted by: Avatar at January 31, 2016 07:03 PM (v29Tn)
SDB, Kurita pulled off one of the biggest miracles of the Japanese war.
Having done so, he then realized that he could not accomplish his mission without suffering 100% losses throwing his fleet against landing craft that he knew were already empty.
With this in mind, and having intercepted messages that told him that Ozawa's carriers had been attacked and sunk, he made the connection that he wasn't, in fact, facing the main carrier fleet of the US Navy.
He then pulled off another miracle by withdrawing his fleet, without any air cover to speak of, allowing it to fight another day and, ohbytheway, not throwing away thousands of experienced lives needlessly.
For pulling off two miracles in one 24-hour span, some people consider him a "moron." I tend to disagree with that sentiment.
Posted by: Wonderduck at January 31, 2016 08:11 PM (KiM/Y)
12
Duck, I gotta say, Steve's position is definitely the orthodox one.
To the best of my understanding, those landing craft, even empty, represented a priceless military asset, one which the US would not be able to quickly replace. Their availability was the greatest restriction on Allied action. Destroying that fleet would have set back the remaining invasion of the Philippines by months and delayed any further US advances in the Pacific considerably.
On top of that, while the troops had off-loaded, they still needed supplies (and a lot of them!) and the ability to sink transports full of supplies would definitely have put the kibosh on any offensive on Leyte. In fact, had they landed enough supplies to keep the beachhead at all? For that matter, even withdrawing the troops without those landing craft would have been rather difficult. I'm sure that we're not talking about "entire landing force dies of starvation" levels of danger, but surely it would have been worth doing.
Also, given that the entire Japanese military strategy was "inflict a big defeat and then immediately attempt to come to terms", having the opportunity to do so and not taking it was quite a missed opportunity. It's not too much to say that the Japanese were never closer to having their late-war war plans succeed than that afternoon. Kurita could have lost every ship and every man under his command and still won a favorable peace for his country. Even an unfavorable one would have been better than what they ended up with (by the standards of the Imperial Japanese - of course things turned out roses in the long run, but they can't be blamed for not having known that.)
Of course it wouldn't do to rag on a Japanese commander for choosing force preservation - for rarity value if nothing else - but at the end of the day, isn't it fair to judge the preservation of those ships versus the further contribution they actually made to the war effort (i.e. bupkus)? Kurita had to have known that this was the Imperial Navy's last hurrah, and that with the US in control of the Philippines there simply would be no further opportunity for offensive action...
Granted I haven't seen a lot in the way of really detailed analysis of the Leyte stuff, so it's possible all of the above is inaccurate in important ways - got a good book to suggest?
Posted by: Avatar at January 31, 2016 09:50 PM (v29Tn)
13Steve's position is definitely the orthodox one.
Yup. I prefer to give the man somewhat more respect than calling him a "moron".
Kurita could have lost every ship and every man under his command and still won a favorable peace for his country.
Crap. Crap squared. Crap cubed and multiplied by pi. The US would have never settled for less than the total defeat of Japan... if anything, it would have made Japan's situation even more dire in the long run.
...with the US in control of the Philippines there simply would be no further opportunity for offensive action.
Any sane man knew that Japan had lost long before Samar. Kurita was many things, but a fanatical zealot was not one of them. It is my considered opinion that he did exactly the right thing. If Taffy 3 had folded like a house of cards, that would have made things different... but it killed three cruisers, blew the bow off a fourth, and damaged every battleship in Kurita's force except for Yamato. By the time he got to the landing area, he would have been under air attack from the BIG carriers as well as the escorts; there's no guarantee that he would have succeeded in doing much once there.
Would he have disrupted the landing timetables? Nope. Leyte Gulf occurred three days after the initial landings on Leyte itself. Japan couldn't reinforce the island and had zero control over the air. AT BEST, Kurita might have maybe slowed the process down by a few weeks, maybe a month... but he couldn't have reversed what had already occurred.
I don't believe the sacrifice of the fleet and the thousands of crewmen would be worth a couple of weeks, do you?
Posted by: Wonderduck at January 31, 2016 10:48 PM (KiM/Y)
14
I don't disagree that the Japanese government was probably in fantasy-land with their prospect of whether the US government could possibly be forced to a negotiated end to the war.
But that was, incontestably, the actual Japanese plan at this phase of the war. If Kurita thought the plan was completely unworkable, that even success wouldn't lead to any positive result... then what was he doing there at all? After all, he did lose several ships, completely ignoring the wreckage of the two other Japanese fleets, and just about everything he got home never sailed again (from inability to repair, or from lack of fuel).
Was initiating the attack on Leyte a mistake? Absolutely. And we can't blame Kurita (at least, not him alone) for that mistake. But having sacrificed their carriers, the ships in the northern force, and his own casualties thus far... it's tantamount to putting 90% of your chips into the pot and then folding before the flop rather than going all in. It was a bad gamble to take but a worse one to abandon at that point; a classic moral defeat.
Posted by: Avatar at February 01, 2016 12:58 PM (v29Tn)
So as near as I can tell, the Fleet of Fog vessels in World of Warships are simply supercharged versions of their non-FoF counterparts. Lord knows the guns sure seem to have an extra punch as they turned me into cottage cheese in no time flat. Non-players of the game might have missed it, but y'all take a close look at the harbor my St Louis is in... it might look awfully familiar.
It's an enjoyable enough game, but I'm not sure if it's really catching my fancy. If it was more "realistic", I could see myself going crazy-go-nuts over it, but the arcadey gameplay is a turnoff. Maybe if I was any good at the game it'd make a difference. Heh. As-is, I have no idea how to make it more realistic without making each match hours long, but I'm no game designer.
1
Note that only players who switch to the special port can see the Fleet of Fog camo. Everyone else sees the standard ship. I've been trying to get to that, but I haven't seen the definitive list of which ships are participating. So I don't think the stats are necessarily different.
Posted by: Mauser at January 27, 2016 07:48 PM (5Ktpu)
2
I believe it's only Kongo and Myoko that have special Arpeggio schemes.
Posted by: Will at January 27, 2016 08:42 PM (1EtXn)
Posted by: Steven Den Beste at January 27, 2016 08:44 PM (+rSRq)
4
No Klein Field. No corrosive torpedoes. No mental models. No paper-thin characterizations of everybody that isn't Iona or Gunsou. Just a very big ship with very big guns.
Will, don't forget about the new Kamikaze-class destroyer.
Posted by: Wonderduck at January 27, 2016 09:28 PM (KiM/Y)
They couldn't really bring Fleet-of-Fog ships into the system and make them accurate to the series, because a single FoF cruiser (say, a Nagara) could wipe out everything that isn't FoF. The Fog destroyed the entire 21st Century fleets of Japan and the US with no FoF losses, and presumably the 21st Century Earth fleets were drastically better than anything in WOWS.
Anyway, FoF livery for Kongou can't be accurate unless there's a stern looking blonde wearing an evening gown standing on top of the pagoda.
Posted by: Steven Den Beste at January 27, 2016 10:47 PM (+rSRq)
6
Well, we'll never know... nobody's ever gotten close enough to a FoF Kongo to check without being blown into their component atoms.
Posted by: Wonderduck at January 28, 2016 12:31 AM (KiM/Y)
7
The Kamikaze R event is a different ball of wax. You gotta go to the page, sign up, then you earn "pearls" through missions you can spend opening boxes, culminating in probably not winning the ship itself. (But there's "free" boxes that will give you 10 of each flag and about 800k in credits, so if you're playing, sign up and get the free stuffs?)
Posted by: Avatar at January 28, 2016 01:59 AM (v29Tn)
8
I was a bit disappointed to find that the event is past all but the last milestone, and I hadn't heard about it.
Posted by: Mauser at January 28, 2016 09:26 PM (5Ktpu)
9
Well, it's not the Fleet of Fog, but WoWS' April Fools gag last year was pretty amusing. I wish I'd had access at the time.
Posted by: Will at January 28, 2016 10:09 PM (1EtXn)
10
Seems to be a Wargaming tradition. Look up World of Tanks videos featuring the "Karl", a Tier 1 Premium tank with a 600 mm gun....
Posted by: Mauser at January 29, 2016 10:14 PM (5Ktpu)
I think this passage is a perfect way of marking the 70th anniversary:
"During the long years of the Second World War the White Ensign flew night and day. On 2 September 1945, after the formal surrender of Japan in Tokyo Bay, Admiral Fraser ordered the resumption of peacetime routine and invited the senior officers of British Commonwealth ships and a token representation from the lower deck to the first 'Sunset' ceremony for 6 years aboard Duke of York.
Allied and Commonwealth flags were flying from the fore and main yardarms with the Commander-in-Chief's flag at the masthead and the White Ensign at the gaff. Every space on the after gun mounting and the superstructure was packed with men while, in the distance, the decks of US ships were also crowded as they had been told about this strange 'Limey' rite.
When Admiral Fraser came on deck the Quartermaster reported - 'Sunset, Sir.' The 'Still' was piped. The Royal Marine guard presented arms while the band played 'The Day Thou gavest Lord is Ended' together with 'Sunset' as only a Royal Marine bugler could sound it.
For the first time in six years the White Ensign came down; the war was over - and the vast crowds on the US ships were at attention and saluting too."
David K. Brown, Nelson to Vanguard
Posted by: cxt217 at September 02, 2015 07:28 PM (gbKL5)